Respec'ing really did Wind druids a favor since they are seriously a pain to deal with until you can reach higher levels. I'd go Fire or summon until you're at a high enough level. Once you're wind, just go with enough Str/Dex to wear your armor, and put the rest in Vitality. Don't bother putting anything in Energy unless you don't have good armor planned.
It's good to invest one point in all the pets. Some Windies don't put the points in it, but it's worth it. If you're using Oak Sage and possibly a CTA, you'll have some tough meatshields that'll take some hits for you. You'll need them since you're fighting up close and will be taking a lot of punishment.
Some people put a point into Werewolf/Werebear, but those are only for the people who want to use Delirium. Delirium definitely helps, but I find Jalal's Mane to be a more consistent choice, it's hard to say no to FHR when you're using a close combat fighter. Not many people agree with me though. The rest of the equipment is pretty cookie cutter. Pretty much, you want to aim for +skills, FCR, FHR, etc.
I respec'd an old Bear druid into a Wind Druid when 1.13 came out, and I'm quite pleased with it. It's a fun build that can do a lot. You can deal good damage on anything(aside from a rare immune). You get good summons. You get massive defense boosts with Cyclone Armor, Oak Sage and Battle Orders(if you're using CTA) and you can support your party well with Oak Sage. There's only so many builds that are as well rounded as this.
"I told you we shoulda bought more than three bullets! Let's just grab him!" - Fat Tony