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Hiding specific viewmodels

#1SouLThpsPosted 7/25/2010 7:08:08 PM
Basically what I'm looking for is a way to script each class, so that certain weapons are hidden and others aren't.

Scout - Scattergun: no viewmodel | Pistol/Bat: viewmodel
Soldier - Rocket Launcher/Shotgun: no viewmodel | Equalizer: viewmodel
Medic - Medigun: no viewmodel | Needlegun/Saw: viewmodel

Is there an easy way to do this? I've tried a couple different things myself and looked around but I can't seem to find one that works properly.

#2Chttrbox88Posted 7/25/2010 7:10:32 PM
That sounds awesome. how do you hide viewmodels normally?
#3SouLThps(Topic Creator)Posted 7/25/2010 7:11:30 PM
r_drawviewmodel 0
r_drawviewmodel 1
#4UrCa1988Posted 7/25/2010 7:18:44 PM
My guess would be to find some sort of "blank" remodel of the weapons you want hidden and leave the others default.
i rewrote on my capslock button "INTENSE MODE" - My buddy GasMaskGuy
#5JTC87Posted 7/25/2010 7:18:59 PM
My question is, why would you want to do this?
Currently playing TF2
#6SouLThps(Topic Creator)Posted 7/25/2010 7:23:09 PM
see more of the screen with viewmodels off
easier to aim with viewmodels off (more use of crosshair)
harder to use melee weapons with them off
easier to tell primary from secondary than with separate crosshairs alone
#7riverdudePosted 7/25/2010 8:14:11 PM
I do this, and it depends on how you change weapons. Do you scroll with mousewheel or do you use numbers or do you use some other way?
#8SouLThps(Topic Creator)Posted 7/25/2010 8:34:40 PM
Depends on the situation, usually just swap out with q but I also use the mousewheel and the numbers.
#9scarred_steakPosted 7/25/2010 8:36:19 PM
I think the TF2 competitive config does this.
#10HetairoiPosted 7/25/2010 8:37:29 PM
harder to use melee weapons with them off

Don't all melee weapons fire a short range hitscan down the center of the screen? I'd imagine it would be easier with them off since you are not deceived by the moving bat/fists/etc...