I like playing scout in KOTH games, and so I play much better with view models off. But when I play demoman or spy, I want to keep the view models on. Is there any way to achieve this? --- "Yeah, that's quite a view" - Captain Miller
#2synthetiksinPosted 3/24/2012 11:22:11 PM
I think if you use cl_drawviewmodel 0(or whatever command it is) in the character specific text file in the configuration folder it should work. drawviewmodel is considered a cheat though so chances are it won't work, plus you have to do a cl_drawviewmodel 1 for the other classes.
Adding on to TC's question, is there a script or way to turn the view model off for specific weapons? Like say I was playing spy and I want to turn it off for the revolver, but keep it for the knife. --- If you lost your left arm, your right arm would be left. http://s1.zetaboards.com/FEP_REBORN/site/
#4synthetiksinPosted 3/24/2012 11:41:46 PM
Not really an expert on it, but you can, although it's iffy.
Let's say you bind the knife to 1, it would be something like
alias invisiknife "slot1; cl_drawviewmodel 0" alias visirevolver "slot2; cl_drawviewmodel 1" alias visisapper "slot3; cl_drawviewmodel 1"