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Is there any way I can turn off view models for one specific class?

#1MrJoshsupraPosted 3/24/2012 11:16:55 PM
I like playing scout in KOTH games, and so I play much better with view models off. But when I play demoman or spy, I want to keep the view models on. Is there any way to achieve this?
"Yeah, that's quite a view" - Captain Miller
#2synthetiksinPosted 3/24/2012 11:22:11 PM
I think if you use cl_drawviewmodel 0(or whatever command it is) in the character specific text file in the configuration folder it should work. drawviewmodel is considered a cheat though so chances are it won't work, plus you have to do a cl_drawviewmodel 1 for the other classes.

steam -> steamapps -> username -> team fortress 2 -> tf -> cfg -> scout.cfg
#3AxeInTheFacePosted 3/24/2012 11:33:17 PM
Adding on to TC's question, is there a script or way to turn the view model off for specific weapons? Like say I was playing spy and I want to turn it off for the revolver, but keep it for the knife.
If you lost your left arm, your right arm would be left.
#4synthetiksinPosted 3/24/2012 11:41:46 PM
Not really an expert on it, but you can, although it's iffy.

Let's say you bind the knife to 1, it would be something like

alias invisiknife "slot1; cl_drawviewmodel 0"
alias visirevolver "slot2; cl_drawviewmodel 1"
alias visisapper "slot3; cl_drawviewmodel 1"

bind 1 "invisiknife"
bind 2 "visirevolver"
bind 3 "visisapper"

It won't work with the mouse wheel or last weapon.

There's probably a better way though, just can't think of it right now.
#5DEEM0Posted 3/24/2012 11:44:29 PM
the actual command is r_drawviewmodel
#6MrJoshsupra(Topic Creator)Posted 3/25/2012 1:00:24 AM
Well after some research and what you guys told me I added this too my scout config

bind "1" "slot1; r_drawviewmodel 0"
bind "2" "slot2; r_drawviewmodel 1"
bind "3" "slot3; r_drawviewmodel 1"

So when I press 1 my scattergun isn't shown but the rest of the weapons are.
Any ways, thanks guys.
"Yeah, that's quite a view" - Captain Miller