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Sydney Sleeper is so fun to use.

#11L0L_FAQPosted 5/11/2012 6:18:34 AM
It's pretty alright when being used with a good team. A good bodyshot might not kill a heavy, but it does give excellent setup for a teammate to kill him. Or you could bodyshot him again. My view on bodyshots changed greatly over the last few weeks. You see, a kill is a kill. Yes, snapshotting is far superior to bodyshotting, but the SS has a different use: it's so you can quickly tag people. Scouts through medics go down in one shot, two overhealed. Pyro through Solly take 2 shots, also 2 overhealed. Heavy takes 2 shots regular and 3 shots overhealed. It's a good way to operate against superior snipers who are constantly hindering your work, you can just BS them out. A kill is a kill and credit to team is credit to team. Snapshots are superior because they require no chargeup and can practically finish an ongoing push with a few key shots (medic, demo, solly).

The real gun with practically zero value and only downsides is the Machina.

Machina:

Maximum damage at full charge: 173, so Pyro (unless using Gas Jockey, not permitted in competitive play) and demo will not be killed in a bodyshot, just damaged to 2 health, possibly finished with a bodyshot or teammate attack. Medic and fully light classes wil be killed in one bodyshot.

Stock Sniper:

Max damage at mid range: over 150, 128 at long ranges only possible on massive maps like CP_Orange.
As you can see, the Stock will bodyshot anyone a machina will and won;t what a machina won't. And then you can finish them off with a bodyshot, as you must too with the Machina.
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#12zero7717Posted 5/11/2012 8:32:01 AM
Another advantage the sleeper has over the sniper rifle that not everyone realizes right away is that jarateing someone without killing them doesn't give away your position.
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#13michael_k1dPosted 5/11/2012 10:06:40 AM
L0L_FAQ posted...
The real gun with practically zero value and only downsides is the Machina.

Machina:

Maximum damage at full charge: 173, so Pyro (unless using Gas Jockey, not permitted in competitive play) and demo will not be killed in a bodyshot, just damaged to 2 health, possibly finished with a bodyshot or teammate attack. Medic and fully light classes wil be killed in one bodyshot.

Stock Sniper:

Max damage at mid range: over 150, 128 at long ranges only possible on massive maps like CP_Orange.
As you can see, the Stock will bodyshot anyone a machina will and won;t what a machina won't. And then you can finish them off with a bodyshot, as you must too with the Machina.


Why are you talking about machina bodyshots? If you're using a real sniper rifle, you go for headshots.
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#14TheRiddler343Posted 5/11/2012 10:44:19 AM
My only gripe with the sleeper is that everyone wusses back to the resuply or a health pack when they get shot.
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#15L0L_FAQPosted 5/11/2012 10:45:00 AM

From: michael_k1d | #013
Why are you talking about machina bodyshots? If you're using a real sniper rifle, you go for headshots.


Because the Machina's effect is really only useful for bodyshots: it's effect only activates at full charge, a point where a headshot will kill everything anyway. And the penetration shot is so situational, I can't see it ever being an advantage aside from maybe the one time you manage to see two people lined up perfectly from your position. On top of that, it encourages staying scoped, a terribad habit for anybody.

This is why the Sydney Sleeper is useless and the Machina is the rifle everyone should hate.
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"Having high resolution =/= having more detail" - Nnamz