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Epic Weapon Idea Thread

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Id Hyren
Posted 7/1/2012 11:48:41 PM
Glasgow Gambit
demoman melee
-instantly reloads all weapons on kill
-50% slower attack speed

Bison buster
engineer primary
-+20% damage(based off of pistol damage, not shotgun)
-when equipped, you dual wield with your secondary weapon(right click is fire, except for with the colt which is zoom)

the alamo-ney
engineer secondary
-+30% accuracy
-half clip size
-steals ammo from target and returns it to you(steals from reserve, not clip)

colt 277.6[better name pending]
engineer secondary
-20% less damage
-can scope with right click, also increasing firing speed by 40%

more to come maybe
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YOUR OWN SCREAMING FACE VISIBLE OVER CCTV, ITS WARNINGS INAUDIBLE. YOU INSTEAD EXAMINE THE TV DISPLAYING THE FREE IPAD.
vidgameking84
Posted 7/1/2012 11:55:58 PM
Ahahaha. Alimony. I get it.
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aka The Marvelous Breadfish
http://steamcommunity.com/id/Sushimomioma
RedK3V
Posted 7/1/2012 11:56:41 PM
Super Ultimate Sticky Bomb Launcher Supreme


+75% ammo
+100% crit chance
+Stickys can be manually detonated, or they explode when someone is near it
+You don't get hurt by them
+Increased health for every sticky you set
+Up to 20 stickies can be set at once
-can be airblasted back, but no damage.
GGMG2
Posted 7/1/2012 11:59:28 PM
The Slyder
Spy sapper
Right click slides the sapper several feet and latch onto the first object it hits to disable the item but not hurt it. Left-click places it normally for damage and stun.
Cannot be thrown while disguised
-25% damage
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http://29.media.tumblr.com/tumblr_lyg170jMpy1qkzp7jo1_500.gif
Bald_Money
Posted 7/2/2012 12:04:52 AM
The Jolter
Medigun

+10% charge rate
+Uber consumes 25% charge
+Uber fully heals and overheals target
_SNUZ_
Posted 7/2/2012 12:12:03 AM

(edited)
Grim Sweeper
It looks like a broom with the tip dipped in some green substance. There is a nozzle protruding from the middle of the broom. The handle is broken at an angle and fixed with some iron pieces. The "flames" produced by this weapon are green OR look like this:

http://wiki.teamfortress.com/w/images/a/a3/Unusual_Green_Bubbles.png

+25% afterburn damage
Afterburn is treated as Infection, and is contagious, seen as a green tinge on a player, similar to jarate. Upon contact with another player, the infection spreads. Players infected by another only "burn" for 4 seconds and are immune from infection in this manner for 10 seconds after. No afterburn damage is taken.
-15% damage
+150% airblast cost

Infection can be BURNED off of a victim, or washed off by other means.

Pestilent Pickle Jar
A pickle jar filled with sulphur mustards, commonly known as mustard gas, which is a throwable similar to Jarate.

It creates a cloud where thrown, and treats anyone stuck in the clod as "infected". Cloud is large enough to barely cover a control point, and any cloud within 2 clouds length in all directions are considered a part of the same cloud and will wear off the same time as the first. If you arent careful, you will end up wasting your jar.

Miasmatic Mallet
100% critical hit vs infected players
100% mini-crit vs burning players
Players heal for 25% of the damage done to an infected enemy while this weapon is active
-50% damage vs non-infected players
No random critical hits
-15 max health on wearer
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Not changing this sig until I decide to slap a new date on it
Started: January 13th, 1827
UserNameIsOP
Posted 7/2/2012 12:15:25 AM
Scout Melee:
The Little Smack
Level 10 Boxing Gloves
Appear as smaller, green boxing gloves for the scout.
-Only do 25 damage per punch.
+On kill, get a guaranteed crit.
Desc: What's your favorite medkit? Mine's chocolate.
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http://i109.photobucket.com/albums/n69/paulfuss/pysch.gif
http://i.imgur.com/kQmzZ.jpg
EddMario
Posted 7/2/2012 12:18:27 AM
Unlike the rest of you, I actually included recipes for making them. These are also all for the Pyro BTW:

Dragon's Breath
Increased range
Increased ammo capacity
Increased afterburn damage
Afterburn lasts twice as long
Increased fire rate
Decreased damage
Alt fire: Blasts a fireball that uses 25 ammo
Cannot airblast
Recipe: Backburner + Degreaser + Phlognisticator

Shredder
Each shot uses 2 ammo
Decreased base damage per ammo used
Increased ammo capacity
Increased fire rate
Recipe: Force-A-Nature + 5 scrap + Reserve Shooter + Babyface's Blaster

Diane's Double Barrel
Each shot uses 2 ammo
Has some knockback OR decreased base damage per ammo used
Decreased ammo capacity
Increased reload speed
Recipe: Force-A-Nature + 2 scrap + Reserve Shooter + Homewrecker

Tesla's Sidearm
Decreased fire rate
Decreased spread
Has a chance for bullets to be electrified
Electrified bullets temporarily disable cloak and buildings, and stuns players on the spot. Players stunned by electric bullets
Recipe: Short Circuit + Reclaimed + Diane's Double Barrel + Manmelter
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http://www.youtube.com/watch?v=D51qi-ogjYE
Id Hyren
(Topic Creator)
Posted 7/2/2012 12:26:59 AM
I like the pickle jar, it's a simple mechanic that hasn't been used in tf2

all of eddmario's pyro ideas are awful though, i didn't mean for this thread to be used by other people rather to get some feedback on my weapons.
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YOUR OWN SCREAMING FACE VISIBLE OVER CCTV, ITS WARNINGS INAUDIBLE. YOU INSTEAD EXAMINE THE TV DISPLAYING THE FREE IPAD.
bnui_ransder
Posted 7/2/2012 12:30:04 AM
Id Hyren posted...
I like the pickle jar, it's a simple mechanic that hasn't been used in tf2

all of eddmario's pyro ideas are awful though, i didn't mean for this thread to be used by other people rather to get some feedback on my weapons.


Well I would say I like your gambit..... ive been in that situation many times, and that would really save my ass.
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Dont worry, I was let down too
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