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Which class would benefit the most if they were suddenly allowed TWO secondaries

#11jole6113Posted 10/4/2012 9:27:44 PM
Actually, that could give some use to the quick fix. Heal a scout or a RJing soldier with it to get around faster, then switch to the stock/kritzkrieg. And if the uber is shared, the QF can charge your uber faster before switching using the uber/kritz.
#12TBW4EverPosted 10/4/2012 10:05:34 PM
Demo: Sticky + Targe

Stickies and explosive/fire resistance. Extremely tanky demo who takes even less damage from sticky-jumping, **** yeah.
#13lunarknight64Posted 10/4/2012 10:18:33 PM
From: TBW4Ever | Posted: 10/5/2012 1:05:34 AM | #012
Demo: Sticky + Targe

Stickies and explosive/fire resistance. Extremely tanky demo who takes even less damage from sticky-jumping, **** yeah.

but wouldn't you charge every time you detonate stickies?
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#14BhelliumPosted 10/4/2012 10:18:34 PM
TBW4Ever posted...
. Extremely tanky demo


yeah right
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#15BakedStuffEtcPosted 10/4/2012 11:02:37 PM
Every class.

Scout: Pistol + any drink
Soldier: shotgun + banner/gunboats
Pyro: shotgun/detonator + flares/detonator
Demo: stickies + shield or jumper
Heavy: ok maybe not much of a benefit. steakvich AND sandvich for double-healing abilities i guess?
Engie: pistol/short circuit + wrangler
Medic: UBER + KRITZ OH GOD YES
Sniper: smg + jarate
Spy: uh... sapper and red-tape. sure.
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#16TBW4EverPosted 10/4/2012 11:21:13 PM(edited)
Bhellium posted...
TBW4Ever posted...
. Extremely tanky demo


yeah right


40% explosive and 50% fire resistance is nothing to sneeze at... (Especially considering he gets to keep his stickies.)

lunarknight64 posted...
From: TBW4Ever | Posted: 10/5/2012 1:05:34 AM | #012
Demo: Sticky + Targe

Stickies and explosive/fire resistance. Extremely tanky demo who takes even less damage from sticky-jumping, **** yeah.

but wouldn't you charge every time you detonate stickies?


I assume in such a case they'd probably be designated to different buttons.
#17natchu96Posted 10/5/2012 12:14:10 AM
TBW4Ever posted...
Bhellium posted...
TBW4Ever posted...
. Extremely tanky demo


yeah right


40% explosive and 50% fire resistance is nothing to sneeze at... (Especially considering he gets to keep his stickies.)

lunarknight64 posted...
From: TBW4Ever | Posted: 10/5/2012 1:05:34 AM | #012
Demo: Sticky + Targe

Stickies and explosive/fire resistance. Extremely tanky demo who takes even less damage from sticky-jumping, **** yeah.

but wouldn't you charge every time you detonate stickies?


I assume in such a case they'd probably be designated to different buttons.


Or it becomes a "trimp at any time" button. Charging through a sticky jump would probably make you go farther . . .
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#18Happy_customerPosted 10/6/2012 6:00:45 PM
Gunboats+default Shotgun
Sandvich+Fishcake
Medigun+Kritzkrieg
Pistol+Bonk!
Sticky Launcher+Splendid Screen/Sticky Jumper
Ambassador+Enforcer(...meh)
Shotgun+Flare Gun
Pistol+ Wrangler
Jarate+SMG.


All in all, I think the Medic, Soldier and Demoman would benefit heavily from having two secondaries.
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#19TuohPosted 10/6/2012 6:38:04 PM
Two sandviches.

TWICE THE EATING POWER.
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#20TBW4EverPosted 10/6/2012 6:59:08 PM
If we were to institute a completely unnerfed Tomislav-Sandvich-GRU Heavy with two sandviches could you imagine?