This is a split board - You can return to the Split List for other boards.

ITT: We make training weapons for each class.

  • Topic Archived
  1. Boards
  2. Team Fortress 2
  3. ITT: We make training weapons for each class.
3 years ago#1
Scout: Force of Jumping - 0 damage, but can use both shots to gain jump height
---
<-- This guy is TOTALLY not a spy.
3 years ago#2
The Airblaster
+Infinite Ammo
- Can only airblast
- Teammates on fire will be highlighted and your aim will be forced to lock onto them
- If you don't airblast the fire away, you're forced to watch 10 seconds of real people burning to death
---
http://i56.tinypic.com/286xyc6.jpg
http://i54.tinypic.com/2wn4k7k.jpg
3 years ago#3
InfernoCrossing posted...
The Airblaster
+Infinite Ammo
- Can only airblast
- Teammates on fire will be highlighted and your aim will be forced to lock onto them
- If you don't airblast the fire away, you're forced to watch 10 seconds of real people burning to death


Reflected projectiles should do -100% damage, but still explode on hit like the Jumpers.
---
Chocobos. Chocobos everywhere.
3 years ago#4
From: InfernoCrossing | #002
The Airblaster
+Infinite Ammo
- Can only airblast
- Teammates on fire will be highlighted and your aim will be forced to lock onto them
- If you don't airblast the fire away, you're forced to watch 10 seconds of real people burning to death

10 seconds is far too low. Make it ten minutes
---
"When Jesus pilots little boys that priests molest as his armor to bring about punishment for our sins, I'll convert to Christianity." -jowephocks
3 years ago#5
They should give the rocket jumper an "Original" Style, so that people who use the original can practice without having to modify their jumps.
---
Always Sleepy *Yawn*
3 years ago#6
ArtificiAI posted...
They should give the rocket jumper an "Original" Style, so that people who use the original can practice without having to modify their jumps.


That'd be nice for all the Original users.


Practice Fix
+No fall damage
+All explosives from patients also affect you
-No uber
(Heals at same rate as Medi Gun, and has overheal)
---
Inventor and sole owner of the "Thread Nuke."
Number of Nuke uses: 1 Number of threads surviving after Nuke: 0
3 years ago#7
Sniper - Auto-Shot
+A circular cross-hair is placed over the regular cross-hair, allowing you to shoot anything within the circle. Headshots must be gained with the regular cross-hair.
-No charge-up


Note: If the regular cross-hair is like this...

+

Then the circle is about this size compared to it.

+O
---
<-- This guy is TOTALLY not a spy.
3 years ago#8
sentry jumper
only shoots rockets, need to have wrangler equipped to use it duh
rockets dont any damage but they do blast you like a regular l3v3l 3 sentry rocket does duh

welcome to the game nerds
http://www.youtube.com/watch?v=cI8uZX5T6og&list=UU2JWtREDlM0jscv9r8oGMxA&index=4&feature=plcp

http://www.youtube.com/watch?v=bqP8BtfjCPc&feature=channel&list=UL
---
I changed this because of Skyrim
3 years ago#9
SuperDS22 posted...
Sniper - Auto-Shot

-No charge-up



No.

One of the key factors of sniping is patience. You have to have some sort of firing delay.between headshots.

Players hit by a 'lethal' bullet should be bounced back to spawn, without dying/respawning
---
Friendship is magic and has pop-culture references.
now on steam: http://steamcommunity.com/id/thisURLwasfree
3 years ago#10
All good snipers snap-headshot, they don't charge. It'll work fine.
  1. Boards
  2. Team Fortress 2
  3. ITT: We make training weapons for each class.

Report Message

Terms of Use Violations:

Etiquette Issues:

Notes (optional; required for "Other"):
Add user to Ignore List after reporting

Topic Sticky

You are not allowed to request a sticky.

  • Topic Archived