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Fix the weapon day 33: The Southern Hospitality.

#1CaioNVPosted 2/10/2013 9:39:11 AM
The Engineer removing the Spy's ability to cloak in one hit isn't a MAJOR problem, because another hit would have killed the Spy anyway. However, it at least needs a noticeable downside...
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Though, removing Bleeding from the weapon might still be the best idea.
Dude, I DON'T KNOW how to fix it!!!
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Let's Blocking:
http://i270.photobucket.com/albums/jj88/Debug_Mode/sf3_2.png
#2KKpizzasPosted 2/10/2013 9:57:30 AM
It isn't really that bad. I dunno, I've never been particularly upset about this weapon.
#3ImbackhahahahaPosted 2/10/2013 10:04:48 AM
Its fine as it is
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#4NeoconkersPosted 2/10/2013 10:26:31 AM
perfectly balanced imo, the fire vulnerability is a good downside.
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#5CaioNV(Topic Creator)Posted 2/10/2013 11:38:55 AM
It's a counter-your-counter weapon with a downside that is nulfied by your Dispener. The Engineer is a counter to the Pyro anyway.
Of course it isn't fine!
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Let's Blocking:
http://i270.photobucket.com/albums/jj88/Debug_Mode/sf3_2.png
#6Oil_Rope_BombsPosted 2/10/2013 11:39:27 AM
Shift+Del
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http://i.imgur.com/yKMR7.png
http://i.imgur.com/mLCkc.png http://i.imgur.com/Ut1W5.gif
#7BakedStuffEtcPosted 2/10/2013 12:52:04 PM
CaioNV posted...
It's a counter-your-counter weapon with a downside that is nulfied by your Dispener. The Engineer is a counter to the Pyro anyway.
Of course it isn't fine!


This

Remove the bleeding entirely and give it an entirely new set of stats.

Imbackhahahaha posted...
Its fine as it is


Neoconkers posted...
perfectly balanced imo, the fire vulnerability is a good downside.


Yeah a straight upgrade that lets you destroy one of your counters is perfectly fine, who cares about balance and stuff
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My opinion is objective fact. If you disagree, well, you're wrong.
#8BakedStuffEtcPosted 2/10/2013 12:58:51 PM
nominating the CM5K
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My opinion is objective fact. If you disagree, well, you're wrong.
#9halomonkey1_3_5Posted 2/10/2013 1:31:23 PM
Baked, I am dissapoint(at you calling it a straight upgrade)


anyway:
+60% damage on consecutive hits(hits within X seconds(I was thinking 3.5 seconds) of the each other)
-30% damage

something like that. Bonus to wrenching something to death while hurting single-hit attacks but cant two-hit a medic.
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#10guedesbrawlPosted 2/10/2013 1:59:45 PM
i really don't see how fire vulnerability is any bad.it's just like the bushwhacka;if a pyro corners you you are dead anyway.

the only thing is that snipers can save themselves with huntsman headshots,and engies have sentries.
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