I'm up to Mission 11 on my first DMD run and discovering that, after sweating through many Normal mode S-Ranks, and achieving only 1 S-Rank on Hard mode, the DMD S-Ranks seem to be coming rather generously (7 out of 10 so far). Is this a glitch, or is DMD actually more forgiving than Hard or Normal when it comes to ranking?
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The S-ranking requirements don't change, so technically DMD isn't more forgiving. However, you're not the first person to have found themselves getting more S-ranks in DMD mode than in Normal or Hard, so it can seem more forgiving. My theories for this include:
- Lenient ranking game: Sometimes, in a totally unexplained glitch, DMC1 throws up lenient ranking games whereby the player can fail the S-rank requirements by quite some way and still get an S-rank. It wouldn't be beyond the bounds of possibility to have a strict game, rankingwise, in Normal and Hard, and then a lenient one in DMD - although a lenient game can appear on any difficulty mode.
- Easier to meet the red orb requirement: In Hard/DMD, there is an abundance of tougher enemies, eg Fetishes, Plasmas, throughout the game, which drop far more red orbs than the basic Marionettes. In DMD, DTed enemies which get a health boost will also drop a crapload of extra red orbs when they finally die.
- The player's natural improvement: Simply put, to reach DMD mode for the first time, you have to beat the game at least twice. Some players replay Normal or Hard several times before tackling DMD. By the time you reach DMD you may not be an expert, but you'll know your way through the missions and the basic strategies for each enemy. You'll also have a maxed-out character. Chances are, you're simply getting through the missions faster or beating the enemies more effectively than before - DMD Nelo 3, Nightmare 3 and Mundus 2 aside.
I put the monster into Joch Ness Monster :p
Yeah, that makes sense. Before embarking on DMD, I played through the game five times (Normal - Hard - Normal - Normal - Hard), and I'm somewhat more confident after studying your guides and watching numerous videos. Five times might have been overkill, but I wanted the extra Normals to farm items and orbs and then one more Hard so that I didn't go directly from Normal to DMD.
The ironic thing is that I wanted to have at least enough orbs to purchase one Vital Star for every DMD mission, yet now that I can do that I feel like it's cheating to use them (or any other item, for that matter).
Now, that said, I have every intention of going crazy with Untouchables and Devil Stars if need be for Nightmare 3 and Mundus. I just want to get through it and no longer care about pushing for S-Ranks, much less SBs.
I'm starting to think the requirements DO change on DMD; the damage taken category to be exact. It's still zero damage for 500 points, but I think you can take quite a beating and still get some points, where you wouldn't on Normal or Hard. So basically, losing all your health on DMD is like getting hit for small damage on Normal/Hard as far as rankings are concerned. It's difficult to say for sure though, as I always have the Orbs and time at S-rank level (except Mission 3), so no matter how much damage I take it's still an S-rank.
Isn't there a legendary dark knight mode after hard and before DMD mode? I thought there were 5 in total: easy automatic/normal/hard/LDK/DMD mode?
Nah. Legendary Dark Knight mode is just a new skin for Dante with an additional sword (the Yamoto) available at the start of the game. There's a few other minor differences from his standard outfit, but suffice to say it's not a new difficulty level, since you still have to choose a difficulty when playing as LDK.
"Less talking and more going away!" -Sarda the Sage
http://ruthac-arus.deviantart.com/gallery (Now with 100% more Midna =P)
Alrighty, thx mate.