Final Fantasy XII
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Let's count the number of ways the Bazaar system fails so hard in this game
Whatever. If the guy doesnt like the bazaar system, theres not much we can do.
I for one, think that it is a great way to reward you for all the loot you collect from adventuring in the huge world this game has to offer
My dad was at a bazaar in bagdad last year during a business trip and he found a merchant who apparently would give him a lamp with a real genie in it if he brought him a gourd of rum, a flask of whiskey, and a bottle of nicely aged red wine.
See? Some bazaars do actually work like that irl.
just play the game... worry about your sanity afterwards ~riddlebox89
many of these points are valid. but the conclusion that you draw, might be wrong. I really dont do anything with the creation systems. I just use it for money, to buy other stuff. I dont try to farm, to get rare stuff.
BUT, its available, if people what to put in that type of effort. so it works ok, for people that want nothing to do with it, AND it works good, for people that want to spend hours researching, and farming and grinding.
I dont find this as a FAIL, I find this as a WIN!!! it works for different levels of users. If it was to hardcore, casual users would complain, if its was to casual, hard core users would complain. It seems to scale, which is a good design.
NOW, how about genie in that lamp?
Thank you for sharing.
Dr. Darrell of Michigan.
Lmao TC is a dying breed of FFXII trolls, please let him have his swan song :|
Because I could not stop for death,it kindly stopped for me.
Currently playing Sleeping Dogs.Sleeping Dogs is a true gem and more people should play it :)
as said; many of the bestiary entries on their second (or other) pages will give hints to bazaar loot and what might be required for them. This gives a non-FAQ//guide player some incentive to complete much of the bestiary entries. I know it's not all the bazaar recipes, and they're written fairly cryptic, but you can usually figure out that X loot is a useful loot.
yeah, that does kind of suck. However with some fairly easy trial and error, any player can figure out the recipes given enough time, without a guide. Does no one remember the good old NES//SNES days of games; as in your parents would get you the game but wouldn't shell out the extra $15 for the guide, and there wasn't the internet to give you all the answers?
In a zero-sum setup that the bazaar uses, having a counter for sold loot would be kind of pointless given that once you satisfy a recipe it gets zeroed out anyway. Would it be nice? Absolutely. Is it required? Nah.
that sounds more like a personal gripe. If we say someone is going to farm 20 of every piece of loot, it's kind of moot whether or not they're rare or will just be "over sold". I'd say the most efficient plan to go about it is indeed to set an arbitrary number to farm, then go and farm it, ignoring whether they're rare or would be oversold.
Yeah, the monograph requirements are silly. But without a guide, it creates a false gating mechanic -- someone without a guide would *eventually* open the monographs up, just by playing the game normally, and probably wouldn't be any the wiser as to what triggered it.
If you're following my logic here, you'd open a few monographs along the course of the story and visiting different towns and doing the marks sidequests, assuming you're not just skipping all the enemies, also a bunch of loot to sell and perhaps enough to buy monographs along the way. Probably not enough to buy all of them as soon as you can control Vaan around Rabanastre, but definitely enough to get them before the party decides to take a trip to Draklor Labs.
There's other places that the Ash Wyrm will spawn; it's arguably easier to do it inside the great crystal, where there's 1 wyrm on 2 screens within 3 areas of each other, you can spend that same hour farming them and fighting/killing them for 45 minutes, then take the 15-20 minute jog back to a teleport crystal.
Again, if someone was so inclined, they could figure out the bazaar recipes. You're restating your earlier points in different words.
By todays standards, I'll give you an inch in the incompetent design part, but if a keen player really set out to complete all of the bazaar recipes and bestiary without a guide, they'll figure the stuff out sooner or later anyway. Perhaps more the insane completionist who wants 99 of everything would figure it out, but point remains that it would eventually get figured out with or without a guide, or internal game help.
because air ships without realistic physics mechanisms for flight are so realistic, or the concept of a paling is so realistic, or fighting a 500 ton dragon with a 120 foot wingspan wearing a ring that is not physically connected to it's body, breaths fire, and instantly kills your party members with magic is so realistic. If you want a realistic model of economy and such, go play something like Simcity, which at least has a system for setting up taxes on different industries of your city.
The Sun was born, so it shall die. As we were forged we shall return.
I know in darkness I will find you, giving up inside like me.
TC I could find just as many things wrong with the license board since you need a guide to know where everything is mapped out or look up a map online but still this is my favorite final fantasy on the ps2 overall its a great game.
... and Dr.Light66's rants aren't ending any time soon.
He summoned the crowd ... and said to them, "Whoever wishes to come after me must first deny himself, take up his cross, and follow me" Mark 8:34
hardcore players will do anything to avoid an edge dude
No, challenge players avoid having an edge, and even that's innacurate. When playing a low-level challenge, you compensate by getting good equipment early and *not levelling*.
There's always a trade-off. You *need* ever-growing statistics to beat this game, and equipment provides that when levels do not.
Furthermore, some "hardcore" players are farmers and grinders. Hardcore doesn't encompass only those who play LLG, NLB, HLB, etc. It is also for power-playthroughs and the like.
you compensate by getting good equipment early and *not levelling*.
unless you don't....LLG, NLB, HLB are not even challenges... add them together here and there and they become challenges...
Furthermore, some "hardcore" players are farmers and grinders.
depends what you're farming/grinding and why you are doing it
"No-one tries to kill me and gets away with it..."~ Kliamgroq
So in this discussion, our definitions of hardcore are not mutually exclusive.