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Looking for help with my Fire Emblem MTG block.

#1royisherePosted 7/1/2011 2:56:17 PM
I've been working on a Magic: The Gathering block inspired by Fire Emblem. That's three sets of cards. I'm following the 249/145/155 format in terms of number of cards and I'm reaching the end of the sets (and therefore, my creativity). 550 cards is a lot.

Basically, I'm asking you all if there's anything in the game you'd like to see get a card. The more obscure, the better, as I'm pretty sure I've gotten just about everything possible at this point. But hey, surprise me! I'm equally sure I've missed something important.

If you want to give actual card ideas, or see the card I made for a specific thing, that's great, too. I'm especially proud of the one I made for Fargus's ship. Most of the legendary creature designs were taken from other, similar projects, but with slight modifications.

The first set is an introduction to Elibe, showcasing the different countries and such. It has a minor conflict in the form of Lyn's storyline. The second set is the storyline from chapters 11 to about when the gang meets Athos, so the Black Fang is more heavily featured, most of the legendary creatures are there, etc. The third set is the finale, with the legendary weapons, Athos, Nergal, and giant game-winning effects. Each set gets a lord - Lyn first, then Eliwood, then Hector. I had to twist canon a little to get some things to work, but I never directly violated it (to my knowledge). For instance, a running theme in set 3 is that Nergal has sent Morph armies pretty much everywhere and declared war on the entire continent. Which never actually happens, but could have. You know, if we were following someone other than the heroes, who head off to Valor after Ostia is attacked.

That was kind of a lot to type up before anyone's even expressed an interest in the project, so I'm just going to trail off awkwardly now. Um. I yield the floor.
---
Who's got two arms, two legs, and divorced parents? You in a few weeks. -Green Butter's dad
Dennis Haybert (Better known as David Palmer) for president '12!
#2DemonKinguPosted 7/1/2011 3:18:12 PM
Uhm, maybe you can post a link to your card set or something? I'd like to take a look at that.
---
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#3bottlegnomesPosted 7/1/2011 3:35:05 PM
^Agreed. We can't really say much, for specific cards, if we don't know what you've got so far. Anyway, I'd be glad to give some ideas once I see what you've got so far. No sence in giving ideas you've already come up with.
---
"You know, Hobbes, sometimes I think the surest sign that there is intelligent life out there is that it hasn't contacted us."
- Calvin
#4Distant_RainbowPosted 7/1/2011 10:34:57 PM
^
Yeah that.
---
O Echidna, thy deathly beauty is exquisite and past compare,
Yet thy lust for lethal brood is revolting as well.
#5royishere(Topic Creator)Posted 7/2/2011 12:33:32 PM
Well, there's no link >_>. I only have them in text format at the moment. And there's kind of a lot. So, ah, I'll do one color at a time or something. White first.

For Heroes of Elibe (Set 1)

New abilities - Defense X (Whenever this creature is dealt combat damage by a creature without magic, this creature's total toughness is its toughness+X)

Resistance X (Whenever this creature is dealt noncombat damage or combat damage by a creature with magic, this creature's total toughness is its toughness+X)

Magic (This creature can't be equipped except by equipment with Magic. Equipment with Magic can't be equipped to creatures without Magic)

Ilian Recruits W
Creature- Human Knight
Flying, Resistance 1
1/1
"They'd fall right off if the Pegasus wasn't helping them stay on."
-Farina


Vulnerary W
Instant
Gain 3 life, or prevent the next 3 damage that would be dealt to target creature this turn.
Simple infusions of healing magic, vulneraries are a staple on the battlefield.

Boots W
Enchantment- Aura
Enchant Creature
Enchanted Creature gains Vigilance.

Dracoshield W
Enchantment- Aura
Enchant Creature
Enchanted Creature gains Defense 2.

Rescue W
Instant
As an additional cost to cast Rescue, tap an untapped creature you control.
Exile target creature you control with power less than X and all auras attached to it, where X is the power of the creature tapped to cast Rescue. Return them to the battlefield at end of turn. Auras being returned to the battlefield must target the returning creature.

Eleminian Acolyte W
Creature- Human cleric
Resistance 1, Magic
Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.
0/1
"The light of Elimine shines on all men equally. She does not harm, and neither do I."

Safeguard**W
Instant
Target creature gets +0/+1 and gains absorb 1 until end of turn.
"With Elimine's blessing, one man may stand against a legion of foes."
-Church of Elimine, Book twelve.


New Resolve 1W
Instant
Untap target creature. It gets +2/+2 until end of turn.
"My grandfather is just over this hill. I can feel it."
-Lyn


Ride the Wind 1W
Instant
Target creature gets +2/+2 and gains flying until end of turn.
"A good pegasus will do the trick just as well."
-Fiora


Whereabouts Unknown 1W
Instant
Exile target creature. That creature's controller draws a card.
"Sometimes, people just vanish. That's life."
-Lundgren


Ilian Airlift 1W
Instant
Tap target creature you control. It deals damage equal to its power to target creature or player.
"Don't worry. We practiced this maneuver in flight school. We won't drop you until it's absolutely safe...."
-Florina


Order of the Mani Katti 2W
Creature- Human Cleric
Resistance 3, Magic
Noncreature artifacts you control have shroud
1/2
In a shrine outside Belgar, a reclusive order of monks protect the Sword of Spirits from harm or misuse.
---
Who's got two arms, two legs, and divorced parents? You in a few weeks. -Green Butter's dad
Dennis Haybert (Better known as David Palmer) for president '12!
#6royishere(Topic Creator)Posted 7/2/2011 12:34:38 PM
Unshakeable Faith 2W
Enchantment- Aura
Enchant Creature
Enchanted Creature has vigilance.
Whenever enchanted creature attacks or blocks, you may gain 3 life.
"When it's all you have, faith becomes a lot more valuable."
-Lyn


Florina, Flower of Ilia 1WW
Legendary Creature- Human Knight
Flying, Resistance 2
W: Exile Florina and all auras attached to her. Return them to play at end of turn.
1: Until end of turn, triple Florina's Power. Play this ability only if you control a permanent named Fiora and a permanent named Farina and only once each turn.
2/2

Fortification Expert 1WW
Creature- Human Soldier
Creatures you control have Defense 2 as long as they're untapped.
2/2
"With enough imagination, a few sets of full plate armor, some shovels, a pair of snags, and a little manpower can make a fortress."

Serra, Outspoken Cleric 1WW
Legendary Creature- Human cleric
Resistance 3, Magic
T) Prevent the next 2 damage that would be dealt to target creature or player this turn.
0/1
Her talent for healing is matched only by her acerbic tongue.

Caelin Reservists 1WW
Creature- Human Soldier
Caelin Reservists enters the battlefield tapped
4/3
"Send them to the front lines. I want this girl taken care of!"
-Lundgren


Ballista 2 2/W
Artifact- Equipment
Ballista may only be equipped by a creature with Archery.
Equipped creature has "Tap this creature: This creature deals damage equal to its power to target creature or player."
Equip 3 2/W

Caelin Loyalists 3W
Creature- Human Soldier
Defense 2, First Strike, Protection from Black.
At the beginning of your upkeep, if you control a black creature, target opponent gains control of Caelin Loyalists.
4/3
Not all of Caelin's army sided with Lundgren.

Elixir 3W
Instant
Gain 10 life, or prevent all damage that would be dealt to target creature or player this turn.
Does it do the trick, sir? Yes, it does!

Lucius, the Light 2WW
Legendary Creature- Human Cleric
Magic, Lifelink, Resistance 6
WWW: Prevent all damage that would be dealt to Lucius this turn.
4/1
It is said that being attracted to Lucius in no way affects your sexual orientation.

Brightstar Minister 2WW
Creature - Human Cleric
Magic, Resistance 3
Other clerics you control get +1/+1 and have absorb 1.
Tap a cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn.
1/2
"I am selflessness, the healing force that saves mankind."
---
Who's got two arms, two legs, and divorced parents? You in a few weeks. -Green Butter's dad
Dennis Haybert (Better known as David Palmer) for president '12!
#7royishere(Topic Creator)Posted 7/2/2011 12:34:50 PM
Wallace of Caelin 2WW
Legendary Creature- Human Knight
Vigilance, Defense 4
If Wallace would deal combat damage, any player may pay 3. If a player does, prevent all damage that Wallace would deal this turn.
5/2
"Come, break your weapons against me!"

Respite 4W
Enchantment
You many play Respite any time you could play an instant. If you do, it costs 2 less to cast and sacrifice it at end of turn.
Prevent the first two damage that would be dealt to creatures you control and you each turn.
"A few minutes at that fort before pressing on, and... done. Now fight!"
-Mark


Kent, Crimson Shield 3WW
Legendary Creature- Human Knight
Horsemanship, Vigilance, Defense 2
W, Tap: Exile Kent and target legendary creature you control. Return them both to the battlefield at the end of your turn.
3/3
"His manner is as impeccable as his swordplay."
-Lyn


Aspect of Elimine 2WWW
Enchantment - Aura
Enchant Creature
Enchanted creature gets +3/+3, has flying and lifelink, and is white.
WWW: Return Aspect of Elimine from your graveyard to play enchanting a creature you control. Activate this ability only if Aspect of Elimine is in your graveyard.
"The hand of Elimine empowers and purifies."
-Etrurian scriptures


Flawless Victory 4WW
Sorcery
Return to play all creatures that were put into your graveyard from play this turn.
"I never have any other kind."
-Mark

Revered General 3WWW
Creature- Human Knight
Defense 3
Creatures you control get +1/+1 and have flanking.
3/4
"I'm not respected because I win battles. I'm respected because I get my men out alive."

Blinding Proxy 4WWW
Creature- Avatar
Vigilance
Tap: The next time damage would be dealt to target creature you control, that damage is dealt to you instead.
Blinding Proxy's power and toughness are each equal to your life total.
Whenever Blinding Proxy deals combat damage to a player, your life total becomes 20.
*/*
The soul of Elimine yet walks Elibe.
---
Who's got two arms, two legs, and divorced parents? You in a few weeks. -Green Butter's dad
Dennis Haybert (Better known as David Palmer) for president '12!
#8royishere(Topic Creator)Posted 7/2/2011 12:41:23 PM
For Living Legend (Set 2)

New abilities- -Focus (You may cast this spell for its focus cost if you cast it during your main phase)
-Mount - Mana Cost- (Pay this mana cost: This creature stops being a creature and becomes an equipment equipped to target creature with the below abilities. This creature's Mount cost is its equip cost. If the Mounting creature dies, this card becomes a creature again)

Knight's Oath W
Instant
Target creature gets +1/+2 until end of turn. If it's a knight, it gets +3/+3 and gains first strike until end of turn instead.
"No words can shield your neck from my blade, Ostian."
-Talon mercenary, final words.


Light Rune 1W
Enchantment
When Light Rune enters the battlefield, tap target creature. As long as Light Rune remains in play, if that creature would untap, it remains tapped instead.
"That's going to leave a mark."
-Eliwood


Eyes of Glory 1W
Enchantment- Aura
Enchant Creature
Enchanted creature has vigilance.
Whenever a creature comes into play under your control and Eyes of Glory is in your graveyard, you may pay 1. If you do, return Eyes of Glory from your graveyard to play and attach it to that creature.

Skilled Mount 1W
Creature- Pegasus
Flying
Mount 4: Equipped creature gets +3/+3 and has flying.
1/1
It isn't truly at home without a rider.

Ground-troop Grunts 1W
Creature- Human Soldier
Sacrifice Ground-troop Grunts: Prevent all damage that would be dealt to target creature with flying this turn.
2/2
"We have standing orders to sacrifice ourselves for the good of the fliers."

Light Brand 1 2/W
Artifact- equipment
Equipped creature gets +2/+0 and may deal combat damage as though it had Magic.
Equip 2

Ostian Soldier 2W
Creature- Human Soldier
Vigilance, Defense 2
2/2
The Ostian Knights were the best in Lycia, but all they could do was watch as their country declined with their marquess.

Domesticated Pegasus 2W
Creature- Pegasus
Flying, resistance 1
Mount 1W: Equipped creature gets +1/+1 and has flying.
2/1
The domesticated pegasus is reserved for only the greenest of recruits -- veterans prefer them wild.

Stroke of Dispelling 2W
Instant
Focus 1W
Destroy target artifact or enchantment.
"Justice will be meted out, regardless of how long it takes."
-Archsage Athos


Noble Pegasus 2W
Creature- Pegasus
Flying, resistance 1, lifelink.
Mount 2W: Equipped creature gets +1/+0 and has flying and lifelink.
2/1
It bestows some semblance of its inherent nobility on anyone fortunate enough to mount it.

Blinding Steed 3W
Creature- Horse
Resistance 1
Whenever Blinding Steed deals combat damage to a player, that player skips his or her next combat phase.
Mount 1WW: Equipped creature gets +1/+2 and "whenever this creature deals combat damage to a player, that player skips his or her next combat phase."
2/3
It is said that these horses were entrusted to the rulers of Etruria by Elimine herself.

Path to Greatness 3W
Enchant Creature
Whenever enchanted creature attacks or blocks, put a +1/+1 counter on enchanted creature.
As long as enchanted creature has three or more +1/+1 counters on it, it has vigilance.
As long as enchanted creature has five or more +1/+1 counters on it, it has first strike.
As long as enchanted creature has seven or more +1/+1 counters on it, it has lifelink.
As long as enchanted creature has ten or more +1/+1 counters on it, it has double strike and may block any number of creatures.
---
Who's got two arms, two legs, and divorced parents? You in a few weeks. -Green Butter's dad
Dennis Haybert (Better known as David Palmer) for president '12!
#9royishere(Topic Creator)Posted 7/2/2011 12:41:31 PM
Fiora, Ilian Protector 2WW
Legendary Creature- Human Knight
Flying, Resistance 2
If a source would deal damage to a creature you control, prevent 1 of that damage.
1: Until end of turn, triple Fiora's power. Play this ability only if you control a permanent named Florina and a permanent named Farina and only once each turn.
2/3
"I failed my team once before. Never again will I allow a fellow's death on my conscience."

Uther, Marquess Ostia 2WW
Legendary Creature- Human Soldier Lord
Defense 3
Other soldiers you control get +1/+1 and have vigilance.
At the beginning of your upkeep, put a -1/-1 counter on Uther.
3/6
"How a boor like you can be related to the Marquess, I have no idea."
-Eliwood, to Hector


Ostian Company 4W
Creature- Human Knight
Defense 3
5/4
"Ostia is the dominant force in Lycia because we keep it that way."

Pherean Gatekeeper 4W
Creature- Human Soldier
Defense 2
Pherean Gatekeeper may block any number of creatures.
If a warrior would deal damage to Pherean Gatekeeper, prevent 2 of that damage.
3/2
"Yeah, we get bandits sometimes. Not so much lately, though."
-Border village mayor


Oswin, Impregnable Knight 4WW
Legendary Creature- Human Knight
Defender, Vigilance, Defense 6
Oswin may block any number of creatures.
2W: Oswin loses defender until end of turn.
4/4
"I once saw a tree fall on him. After pushing it off, he calmly asked for a new helm, as his current one had gotten slightly dented."
-Eliwood

---
Who's got two arms, two legs, and divorced parents? You in a few weeks. -Green Butter's dad
Dennis Haybert (Better known as David Palmer) for president '12!
#10royishere(Topic Creator)Posted 7/2/2011 12:44:46 PM
For Blazing Blade (Set 3)

Thwart W
Instant
Target creature is indestructible this turn.
"You will not prevail. Not today. Not ever."
-Hector


Wall of Ancestors W
Creature- Spirit Wall
Defender
Wall of Ancestors can't block legendary creatures.
0/6
Only the descendants of Elibe's greatest heroes are worthy of the sacred weapons.

Inexperienced Militia 1W
Creature- Human Soldier
2/2
As Nergal's influence spread, no armed man was denied the opportunity to fight for his homeland.

Phantom Unit 1W
Creature- Human Spirit Soldier
First strike
2/1
One lifetime of service was not enough for Roland's faithful.

Aureola, Heavenly Light 2 2/W
Legendary Artifact- Equipment
Magic
Equipped Creature gets +3/+0 and has Resistance 5
Whenever equipped creature deals combat damage to a black creature, destroy that creature. It can't be regenerated.
Equip 2

Zephiel's Detail 2W
Creature- Human Knight
Defense 2
Sacrifice Zephiel's Detail: Regenerate target legendary creature.
2/1
The safest place in Bern is the prince's manse -- for the prince, at least.

Claim a Space 2W
Sorcery
Put 4 +1/+1 counters on target creature.
"I didn't want to accept this responsibility... but I am a hero."
-Hector


Hector's Promise 2W
Enchantment
At the beginning of the combat step, if a creature came into play this turn, put a quest counter on Hector's Promise.
Remove 3 quest counters from Hector's Promise: Return target legendary creature card from your graveyard to play under your control.
Hector's promise was to make sure his friends returned alive... no matter the cost.

Legendary Inheritance 3W
Sorcery
Search your library for a legendary equipment and attach it to target legendary creature you control. Then shuffle your library.
The bloodline of Roland yet survives, and his blade yet hungers for battle.

Guards! Guards! 2WW
Instant
Focus 1W
Put 3 1/1 white soldier creature tokens onto the battlefield under your control.
"Nergal can create openings in even the strongest defenses. We must be ready to fortify any breach."

Percival, Etrurian General 2WWW
Legendary Creature- Human Knight
Trample, Flanking, Horsemanship
5/5
"I hear he went up against a whole wing of wyvern knights and came out the winner. 'Course, the surviving knights spread the rumor that he'd been injured doing it."
-Oswin


Specialist Wing 5W
Creature- Human Knight
Flying, Horsemanship, Resistance 3
1W: Prevent the next 1 damage that would be dealt to Specialist Wing this turn.
4/3
"Why are we the specialists? Because we do something mercenaries are known for being unable to do. We make it back alive."

Light to Tomorrow 4WW
Sorcery
Return all creatures in all graveyards to play under their owner's control.
Where there is hope, death can hold no sway.

Protection of Roland 7W
Instant
Prevent the next 20 damage that would be dealt to you and/or creatures you control.
The shield of Roland can hold against the mightiest assault.
---
Who's got two arms, two legs, and divorced parents? You in a few weeks. -Green Butter's dad
Dennis Haybert (Better known as David Palmer) for president '12!