Right now I'm about lv 20 with 6 Djinni per character. What class setup should I use for each character in order to get good stats per lvl up?
#2heavenscloud09Posted 4/25/2009 8:30:15 AM
Heh, I just matched the Djinni to the character of the element. I wasn't until my 4th playthrough that I messed with classes. --- "Come to the dark side, we have cookies!" "What if you miss?" "I won't."
#3an0nym0usrexPosted 4/26/2009 12:44:41 AM
Djinni don't affect how many stat points you get on lvl ups. You can look at the leveling guide to see the max points at lvl up for each character.
#4aku chiPosted 5/1/2009 8:37:52 AM
You could try:
Isaac - Ninja (3 fire, 3 wind) Garet - Barbarian (6 earth) Ivan - Savant (6 water) Mia - Ranger (3 wind, 3 fire)
Those should be pretty nice. Check out TFergussen's Djinn/Class Mechanics FAQ for additional options.
#5LBokshaPosted 5/1/2009 9:15:57 AM
Problem with that is that you can't exactly use them throughout the game. :-P I would recommend Robin/Isaac: gets all Jupiter djinn Gerald/Garet: gets all Venus djinn Ivan: gets all Mercury djinn Mary: gets all Mars djinn
The only downside here is that nobody gets any single target healing spells, but meh, those stink compared to MT healing anyway. :-P (plus there's always Heal Nuts) Note that when everybody has 6 or 7 djinn, each character should get a djinn of their own element as well. --- You try to run away. But there's no escape! The enemy tries to run away. But there's no escape!