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Halo vs. Halo 2, recent FPS games' Aiming Sensitivity

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6 years ago#1
Question: When Halo 1 first came out for the XBOX, I played it a lot and was pretty good at aiming and shooting quickly and accurately. I was able to knock off aliens here and there, no problems. I played it for a few months, and then stopped playing altogether. After that, I didn't play a single FPS game for about 2 years. Then, I tried playing a bit of Halo 2, 3, Gears of War, Team Fortress 2...I completely suck at FPS now, and even if I do play a lot, I feel like I'm not making any improvements. Specifically, it takes me a long time to aim and shoot accurately. Has there been a huge difference in the aiming sensitivity in Halo 1, compared to the recent FPS games?

I really want to improve, but not sure how, and why I'm not. I keep finding myself moving the aiming and camera joysticks too fast when I panic or am under heavy fire. Is it because of the sensitivity settings?

((P.S. I know I'm probably going to get flamed for asking this, so go at it if you'd like lol))
6 years ago#2
You can adjust the sensitivity in settings. If you find yourself swinging your reticle around too fast, just lower the sensitivity until it feels comfortable.
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but during the time bands are unknown, they aren't good. the moment they
are discovered and well known then they become better. - Humpa
6 years ago#3
In both Halo 1 and 2 I use 7. In Halo 3 I use a 4 o.0
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You didn't mention Link once. Looking at your topic, I can't figure out what "your drift" is at all. - CyricZ
****, I was going to say boobs.
6 years ago#4
Is there anything different in Halo 1 from Halo 2 about the aiming/shooting sensitivity, aside from playing around with the settings?
6 years ago#5
Halo 1 had a non-auto targeting reticule. Compared to Halo 2, the reticule will slightly move (automatically) when placed near a target. Other then that I think you can make all the speed changes accordingly with the sensitivity. A good sensitivity is 4-6.
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The moment of zeal is obtained only by having low expectations
6 years ago#6
Halo 1 had it too.. pretty much every console FPS does.

It's just way less extreme.
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but during the time bands are unknown, they aren't good. the moment they
are discovered and well known then they become better. - Humpa
6 years ago#7
In Team Fortress 2 the aiming problems probably come from the auto-aim-lessnes. All the Halo games had aiming assisting that followed the target a bit if you moved the cursor on it, but as far as I know TF2 doesn't have any assists. I am usually quite a good shot on the Xbox/X360, and often turn of my aiming assists, but when I was playing TF2 on the PS3 I could hardly hit a barn-wall with a minigun. Don't know if it was the PS3's inferior control or just my suckiness, but I had serious problems being efficient in that game.
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There is no kill like overkill
6 years ago#8
I don't think any FPS has them these days =/ Not that I mind, it was only useful in Goldeneye/ PD because there was no dual analogue support. Now that with have full control it's unnecessary. To be honest I find it annoying. and it definitely IS in Halo 1, I played it just today.
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"I'm going to go do British things, like drink cups of tea and eat bangers and mash, that sort of thing...because I'm British"
6 years ago#9
It's really, really difficult to aim without it Sted. Thumbsticks aren't as good as a mouse. Trust me, almost every FPS has it.
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but during the time bands are unknown, they aren't good. the moment they
are discovered and well known then they become better. - Humpa
6 years ago#10
I don't think so =/ Pretty sure Timesplitters 3 doesn't or Unreal Tournament III and I know loads of people were complaining about Perfect Dark Zero not having it.
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"I'm going to go do British things, like drink cups of tea and eat bangers and mash, that sort of thing...because I'm British"
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