Question: When Halo 1 first came out for the XBOX, I played it a lot and was pretty good at aiming and shooting quickly and accurately. I was able to knock off aliens here and there, no problems. I played it for a few months, and then stopped playing altogether. After that, I didn't play a single FPS game for about 2 years. Then, I tried playing a bit of Halo 2, 3, Gears of War, Team Fortress 2...I completely suck at FPS now, and even if I do play a lot, I feel like I'm not making any improvements. Specifically, it takes me a long time to aim and shoot accurately. Has there been a huge difference in the aiming sensitivity in Halo 1, compared to the recent FPS games?
I really want to improve, but not sure how, and why I'm not. I keep finding myself moving the aiming and camera joysticks too fast when I panic or am under heavy fire. Is it because of the sensitivity settings?
((P.S. I know I'm probably going to get flamed for asking this, so go at it if you'd like lol))
Halo 1 had a non-auto targeting reticule. Compared to Halo 2, the reticule will slightly move (automatically) when placed near a target. Other then that I think you can make all the speed changes accordingly with the sensitivity. A good sensitivity is 4-6.
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In Team Fortress 2 the aiming problems probably come from the auto-aim-lessnes. All the Halo games had aiming assisting that followed the target a bit if you moved the cursor on it, but as far as I know TF2 doesn't have any assists. I am usually quite a good shot on the Xbox/X360, and often turn of my aiming assists, but when I was playing TF2 on the PS3 I could hardly hit a barn-wall with a minigun. Don't know if it was the PS3's inferior control or just my suckiness, but I had serious problems being efficient in that game.
I don't think any FPS has them these days =/ Not that I mind, it was only useful in Goldeneye/ PD because there was no dual analogue support. Now that with have full control it's unnecessary. To be honest I find it annoying. and it definitely IS in Halo 1, I played it just today.
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