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What was so bad about Dragon Soul?

#1kratosandzelosPosted 11/23/2012 4:44:00 PM
I got back into WoW about a week after MoP came out, and since then I constantly hear how Death Wing and the Dragon Soul raid were so awful. Just why were they that bad though?
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#2woodymPosted 11/23/2012 4:47:39 PM
Because it had a dragon "yawn"
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#3That_70s_showPosted 11/23/2012 4:50:18 PM
Same raid for 12 months. Most the fights were decent, though really easy. Madness of Deathwing was terrible, boring, repetitive, and long. You kill adds on 4 platforms, which takes around 10 minutes then go kill Deathwing's head while fighting more adds and if you died you had to start over from platform one.
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#4Nightbird_XPosted 11/23/2012 4:50:49 PM
It was pretty bland for as awesome as Deathwing was supposed to be; Also, spine of deathwing is considered one of the worst encounters ever designed.
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#5dyepaintball764Posted 11/23/2012 4:59:34 PM
Reused models, reused settings...

Only 8 bosses for a final tier.

Bosses were boring.

DW has been the worst end-expansion boss to date.
#6Little ZardarPosted 11/23/2012 5:00:30 PM
no new scenery
no new models
spine is ghetto
madness is anticlimactic because you fight a bunch of limbs
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#7RomeoMinolaPosted 11/23/2012 5:13:57 PM
We're talking about Deathwing here and the main opponent of both fights were random tentacles explain by his "corruption".

The final boss of an expansion was a really bad infection. Does that sound climatic to you?

And then given that it was faceroll easy; the real question is how blind do you have to be to actually have to ask this question?
#8mrhighlife83Posted 11/23/2012 5:20:51 PM(edited)
Yeah, heroic Spine was a bad encounter because it was hard in a very stupid way. The encounter basically boiled down to asking your dps to do a million damage in 18 seconds without relying on any big cooldowns because you had to do it 6 times a fight. Any spec that wasn't bursty enough either had to sit or wait until the nerf/gear caught up to the limitations of the class for the group to be able to progress. Completely goes against Blizz's supposed "bring the player, not the class" mentality. That encounter aside, it was a pretty short raid that was the only relevant content for a very long time. The first 3 fights were pretty boring even on heroic. Hagara was glitchy. Ultraxion trash was possibly the worst thing in the entire expansion. If you had 2 melee dps, you could forget about heroic Warmaster until the nerfs started kicking in unless they were godly (more player vs. class nonsense). The only good thing was that once you got past spine, madness was a relative breather. It was a very long fight, though, and the most difficult part was right at the end so you would have to invest 10-12 minutes of fight just to be able to practice it.
#9echo057Posted 11/23/2012 5:20:43 PM
It was a good raid but it was out for 12 months with no new content
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#10mrhighlife83Posted 11/23/2012 5:25:29 PM
If you guys are going to complain about the length, at least try to get it right. DS was only out for a few days under 10 months.