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Anyone else misses "original" Warriors?

#11Awesome_BastardPosted 12/5/2012 11:00:06 AM
vahndragonwing posted...
original warriors

bladestorm

allmywut?


original warriors started in wotlk
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#12Glockass1(Topic Creator)Posted 12/5/2012 11:06:33 AM
vahndragonwing posted...
original warriors

bladestorm

allmywut?


I said that because I think that Bladestorm was an iconic warrior ability.
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#13vahndragonwingPosted 12/5/2012 11:07:25 AM
Glockass1 posted...
vahndragonwing posted...
original warriors

bladestorm

allmywut?


I said that because I think that Bladestorm was an iconic warrior ability.


Word, I can see that.
Carry on. :P
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#14Twain_DriverPosted 12/5/2012 11:45:53 AM
The Original Warriors

http://4.bp.blogspot.com/-wBFhjQRdYNc/TdJXGWBmbvI/AAAAAAAACVY/i7GZc7jE-Bk/s1600/the-warriors-2.jpg
#15blax34dmPosted 12/5/2012 12:11:04 PM
I dissent.

Warrior should be about mobility and using offensive pressure to stay alive.

The warrior you miss so much is basically a cata feral without cyclone or off heals, a sort of feral-light if you will with more offense and less utility.

Warrior now is about pushing the pace, being in the caster's face, and maneuvering around the map, I approve.
#16silentzedPosted 12/5/2012 12:27:03 PM
blax34dm posted...
I dissent.

Warrior should be about mobility and using offensive pressure to stay alive.

The warrior you miss so much is basically a cata feral without cyclone or off heals, a sort of feral-light if you will with more offense and less utility.

Warrior now is about pushing the pace, being in the caster's face, and maneuvering around the map, I approve.


The Warrior I miss is the Warrior where AoEing everything down wasn't a thing, where thunderclap hit 4 targets only and would break CC because it was not smart about which targets it hit.

Where the difference between a bad tank and a good tank was keeping up Shield Block constantly so you didn't get crushed, and having to know when to stance dance to pop berserker rage to pop a fear since stance dancing incurred a GCD, so timing was critical. It wasn't, "lol stuff happen. I just click button and win." It was, "You better time this right because the actual window to respond is maybe .5 seconds, or your whole raid is boned."

Where good Warriors had to know about the difference between targeted threat and global threat by using a Battle Shout at the start of a pull to make sure they got the aggro first and not the healer throwing on hots/etc.

Where you had to have mouseover Sunder macros to put threat on CCed targets that would break because of heartbeat resists and would murder your healer because Charge could NOT be used in combat, and the only way to get over to them was stance dancing to use Intercept to engage the target.

Where taunt could and did miss constantly and was not that reliable. Where interrupts could miss and required rage to cast, meaning you had to make sure to never be caught.

The difference now is that, not a whole lot can go wrong now, as opposed to before where EVERYTHING could go wrong at a moments notice, and reacting properly to each situation spelled the difference between success and a wipe.

Many people didn't like the old playstyle. Also, tanks used to be pure gold and few and far between, with a huge gap between the good ones and the bad ones.

Those are the Warriors I miss. I do know that the system had to change for many good reasons that I won't go into detail here, but that doesn't mean that I can't miss how things used to be simply because it catered to my ADHD playstyle and need to feel like I am operating a clunky beast with 30 different levers, pedals and switches.
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#17blax34dmPosted 12/5/2012 12:53:14 PM
I only meant for Pvp, but for pve- those were almost all good changes. No charge in combat? Seriously you want the mobility of a paladin back? Taunts that miss, which means its out of your hands potentially to hold aggro? 4 target thunder clap so you can't do the 10+ mob pulls like today even if you have the gear and the sense to charge caster aggros and use CDs/moves to stay alive?

Be careful what you wish for.
#18Sativa_RosePosted 12/5/2012 12:58:29 PM
silentzed posted...
blax34dm posted...
I dissent.

Warrior should be about mobility and using offensive pressure to stay alive.

The warrior you miss so much is basically a cata feral without cyclone or off heals, a sort of feral-light if you will with more offense and less utility.

Warrior now is about pushing the pace, being in the caster's face, and maneuvering around the map, I approve.


The Warrior I miss is the Warrior where AoEing everything down wasn't a thing, where thunderclap hit 4 targets only and would break CC because it was not smart about which targets it hit.

Where the difference between a bad tank and a good tank was keeping up Shield Block constantly so you didn't get crushed, and having to know when to stance dance to pop berserker rage to pop a fear since stance dancing incurred a GCD, so timing was critical. It wasn't, "lol stuff happen. I just click button and win." It was, "You better time this right because the actual window to respond is maybe .5 seconds, or your whole raid is boned."

Where good Warriors had to know about the difference between targeted threat and global threat by using a Battle Shout at the start of a pull to make sure they got the aggro first and not the healer throwing on hots/etc.

Where you had to have mouseover Sunder macros to put threat on CCed targets that would break because of heartbeat resists and would murder your healer because Charge could NOT be used in combat, and the only way to get over to them was stance dancing to use Intercept to engage the target.

Where taunt could and did miss constantly and was not that reliable. Where interrupts could miss and required rage to cast, meaning you had to make sure to never be caught.

The difference now is that, not a whole lot can go wrong now, as opposed to before where EVERYTHING could go wrong at a moments notice, and reacting properly to each situation spelled the difference between success and a wipe.

Many people didn't like the old playstyle. Also, tanks used to be pure gold and few and far between, with a huge gap between the good ones and the bad ones.

Those are the Warriors I miss. I do know that the system had to change for many good reasons that I won't go into detail here, but that doesn't mean that I can't miss how things used to be simply because it catered to my ADHD playstyle and need to feel like I am operating a clunky beast with 30 different levers, pedals and switches.


Thunderclap doesn't break CC anymore? I somehow doubt this

I like the new warriors personally, as someone who played a warrior both before and after. I remember my first time playing in MoP I was like "Where the hell did sunder armor go?" and spent at least 5 minutes looking for it in my spellbook
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#19xheartworkxPosted 12/5/2012 1:01:11 PM
I've only played since wrath but there was a short window there that Prot was excellent at PvP. All the crit PvP gear and ArP, no stam stacking. Amazing mobility kinda like now. We could charge, intercept, and intervene and they would all break snares like frost nova. I destroyed mages. all the prot stuns. spell reflect. sigh. I miss that.
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#20redundanciesPosted 12/5/2012 1:04:18 PM
The difference now is that, not a whole lot can go wrong now, as opposed to before where EVERYTHING could go wrong at a moments notice, and reacting properly to each situation spelled the difference between success and a wipe.

Most of the things you listed above this statement were dealing with five-man trash. I think it's horrible design when that's the pinnacle of your play experience, rather than it being raid bosses. And there's the fact that, in those days, the best way to get around said problems was having a paladin drop Consecrate and AOE tank everything. It was brutally unfair, and all done in the sake of "uniqueness".