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Fact: There's too much CC in pvp.

#1Over_9000_Posted 12/13/2012 11:38:15 PM
Is there too much CC in pvp? - Results (90 votes)
Yes
72.22% (65 votes)
65
Yes
27.78% (25 votes)
25
This poll is now closed.
Doing BGs, I get feared, stunned, stunned, feared, disarmed, feared, stunned, disorinted, and it feels like there's 0 DR on any of it.
#2LanceFlugermanPosted 12/13/2012 11:42:54 PM
Ya, it's like SWTOR pvp at release.
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#3arik87Posted 12/13/2012 11:45:21 PM
As I always said, building the entire PvP aspect of a game would be bad. When I tell people that they just say "lol counter cc". What fun is that? Might as well make arena's 1v1 because your teammates are locked out so frequently.
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#4oldfart81Posted 12/13/2012 11:55:36 PM
I will agree as a healer it feels like there is no such thing as DR.
Not only do you have no DR but you only get one trinket with a 2 minute cd XD.
#5ProczPosted 12/14/2012 12:03:26 AM
And when you do actually have control of your character, you're rooted or snared anyway.
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#6OriginalGuidoPosted 12/14/2012 12:25:06 AM
1vs1 arena might be the best idea ever
Lookibg for arena also sounds awesome
why do i have to look for pards in trade anyway? it's 2012 soon to be '13
#7steveoSEKPosted 12/14/2012 12:33:25 AM
as a shadow priest there are times where i just spam AoE fear and void tendrils(snare) for lulz when i'm bored.
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#8ChrazidPosted 12/14/2012 12:38:37 AM
OriginalGuido posted...
1vs1 arena might be the best idea ever
Lookibg for arena also sounds awesome
why do i have to look for pards in trade anyway? it's 2012 soon to be '13


1v1, rogue vs rogue, 35 minutes of stealth.
#9Lightning BoltPosted 12/14/2012 2:21:07 AM(edited)
There is, but equally there's not a lot else the devs can do. The game has autoaim and no character collision and not a lot in the way of movement abilities outside of cooldowns; there's really no way to out-maneuver an opponent or to control them the way you can in shooters/fighters/RTS by pinning them down. The only way to give players control is to give them stuns/cc, which are very unfun but better than just a simple zergfest.

The system is broken from the ground up, it just wasn't designed with PVP in mind and the attempts to tack it on, while decent considering what's being worked on, just can't succeed.
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#10Lucius43Posted 12/14/2012 5:06:50 AM
Lightning Bolt posted...
There is, but equally there's not a lot else the devs can do. The game has autoaim and no character collision and not a lot in the way of movement abilities outside of cooldowns; there's really no way to out-maneuver an opponent or to control them the way you can in shooters/fighters/RTS by pinning them down. The only way to give players control is to give them stuns/cc, which are very unfun but better than just a simple zergfest.

The system is broken from the ground up, it just wasn't designed with PVP in mind and the attempts to tack it on, while decent considering what's being worked on, just can't succeed.


Xtrat is gonna be mad at you, he doesn't like truth.