Psyborgasm posted...I felt BC required the most 'skill.'
You wouldn't say that if you ever organized and led a (non-world boss) 40-man. Raid leaders and raid officers had some pretty extreme requirements. If you weren't very good at the administration end of running raids, you could easily destroy your entire raid group. BC's (well-advised) decision to move to a 10/25-man system drastically reduced the stress on raid officers and, on the whole, was an extremely smart decision. Even if it did dumb down the experience somewhat.
That said, BC was extremely lenient in terms of player skill. It basically took concepts from vanilla, made them more raid-oriented, and then made it so players who didn't pay attention would simply wipe the raid. You see this in a number of encounters (Netherspite, Kaz'rogal, Illidari Council), but the one that really comes to mind is Archimonde. If you screwed up and died to the fire, chances are Archimonde would just wreck your entire raid. A ton of BC bosses were glorified tank and spanks. And some of the more unique encounters (Leo) were basically a tank and spank with two phases.
And then there were some of the class specs. Seriously, go see if you can find some destruction warlock videos from the BC era. Bind one key to Curse of Elements, bind every other key to Shadowbolt, and simply facedesk the entire raid. And do 2k dps at the same time, reliably putting you in the top 5 on tier 5 content.
I still maintain that BC was the best expansion of the lot, but it really did not require the most skill. I'm not quite sure what expansion that honorific goes to. It might be Wrath.
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"Erst waegen, dann wagen." - Helmuth von Moltke the Elder