Negatory. This probably doesn't matter much until 90 but you are being more squishy than you have to be by spamming dizzying haze.
Use dizzying haze on the pull to get a headstart over AoE DPS. After that you should use keg smash and jab with tab-targeting to build chi while keeping your Tiger Palm buff up. Basically:
Use tiger palm if you don't have the buff.
Zero Chi, High Energy: Expel Harm (If HP < 50%) > Keg Smash > Expel Harm (If HP < 90%) > Jab
Chi Dump: Purifying Brew (If debuff is red) > Guard > Blackout Kick > Purifying Brew (If debuff is yellow)
Chi Dump on AoE: Purifying Brew (If debuff is red) > Guard > Blackout Kick (if shuffle is not up) > Breath of Fire
Spam Tiger Palm at low energy/zero chi until you can do something else. This also serves to refresh the buff.
You should make every attempt to use guard on cooldown, and blackout kick once every 6 seconds (or as much as possible), and pop elusive brew stacks on big pulls with lots of melee hits on you or with mobs that have strong melee hits.
If a DK or warrior is being dumb and is in the wrong stance then you can spam dizzying haze more so they don't pull. Otherwise you shouldn't need more than 1-2 on an AoE pull.
Using Spinning Crane Kick may give you more AoE DPS if you want the dungeon to go faster, but you do not melee during this spell and therefore you do not build up elusive brew stacks. It is a trade-off to use that ability. You might also consider glyphing spinning crane kick as this eliminates the movement penalty.
"For what is a man profited, if he shall gain the whole world, and lose his own soul? ..." - Matthew 16:26