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So apparently 5.2 killed multiboxing or something
More specifically, the patch makes it so the /follow command no longer works in battlegrounds and arenas, which makes multiboxing way more difficult since a core mechanic of it is having all your characters follow one another so you can move them in unison.
What's special about this is that it was a surprise change--no mention of it in patch notes or on the PTR. The obvious reason for why it'd be kept secret is to prevent the people who program and sell bots from being able to prepare and update.
And of course, in reality this doesn't kill multiboxing, it kills multiboxing in PvP, so goodbye to the days of 5-9 characters one-shotting people.
Does it really have a negative effect? Less afks and bots in bgs is a winning idea. Good on blizz.
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i wonder what prepared is gonna do now with his characters.
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The negative effect is that people who enjoy WoW enough that they pay additional subscription fees each month so that they can control multiple characters at the same time are no longer able to play PvP in that style, and they were given no forewarning or time to prepare for such a change.
Of course, the counterargument to that is that multiboxing in PvP is akin to cheating and denigrates the gameplay experience for everyone else; or that helping to prevent people from trying to automate their honor farming outweighs the negative side effect.
There's also a big topic on the forums right now about a blind player who is no longer able to PvP because of the change, which kind of sucks, but if there's a WoW demographic smaller than multiboxers, it's the blind.
World of Warcraft: So simple minded friendly you can PVP blind.
I've always just seen multiboxing as cheating that they can get away with because of how much money they give to bliz. Glad they got rid of it.
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Despite what people would logically think (particularly in regards to hoarding all the dollars), Blizzard doesn't really like people multi-boxing.
I don't really think the /follow is the command that players use too often in PvP. What I've read about it is all the accounts are in the exact same place, and then one keystroke will do the exact same thing with each of the characters, which includes movement. If multiboxers were using the /follow command, they'd only be able to be attacking with one character at a time with the rest of them just chilling behind them.
What this does prevent more is afkers in BGs, which frankly I am not totally thrilled about, specifically for AV. I'm not trying to wait 2 and a half minutes before the game starts, and then spend another 2 and a half minutes trying to get to the other side of the map without /follow. For more practical purposes, this would kill some organized ganking attempts, what with having 3 players behind you on auto-follow to synchronize an attack perfectly.
When all else fails, rage quit.
The negative effect is that people who enjoy WoW enough that they pay additional subscription fees each month so that they can control multiple characters at the same time
am i the only one scoffing at this? so people who enjoy WoW enough tend to dual(+)box? this sounds so stupid.
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Tloya posted...The negative effect is that people who enjoy WoW enough that they pay additional subscription fees each month so that they can control multiple characters at the same time
I dual box... <.<
It's actually fun for me. It's a lot harder to play a Resto Shaman AND a Demo Lock than either one alone.
And it makes leveling new toons faster. Just get two of something with RaF and you've got yourself speeding to 80.
I personally don't PvP so this change doesn't hurt me at all, but I am sorry to see it happen. :(
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