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Durumu(first boss in halls of flesh shaping) is amusing as hell in LFR.

#1steveoSEKPosted 4/6/2013 5:45:17 PM
the mechanics on that fight are so bonkers it's both fun and infuriating in lfr.

basically one of his mechanics is this cloud he drops that if you touch it, it more or less one shots you, and a maze will be in it your group needs to navigate through while also attacking.

i swear my lfr group wiped 5 times before the tank left and our new tank was a bear druid and was like "i got this, just follow me through the cloud" and we did it super easily.
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#2AceronPosted 4/6/2013 6:19:45 PM
Yeah, I had to do the same for my LFR group. Took me a couple tries to get it right, though, DBM kept moving the mark I kept putting on my head.
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#3TloyaPosted 4/6/2013 10:42:55 PM
It's an easy but fairly interesting mechanic if everyone's in the maze to begin with.

The big graphical issue is that if you're not in the maze, the billowing eyesore clouds make it effectively invisible and so without proper markings it becomes stupidly difficult to find it. What tends to wind up happening in LFR is everyone's scattered all over the platform when Durumu starts the maze phase and because there's no obvious "stand here to not die" bubble like there usually is for similar mechanics, people don't move until the beam and maze actually start, at which point it's too late and half the raid dies.

I think they could have solved the whole issue without needing to nerf Eyesore damage--just either tone down the eyesore maze so it's 2D like Venoxis' poison maze, or else put a light beam or something on the maze start point so people know where they're supposed to be going.
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#4AceronPosted 4/6/2013 10:48:38 PM
Umm... there is.

When Durumu starts pre-casting disintegration beam, the safe side of the beam gets marked with little light-purple squiggles.
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Believe in yourself. Not you, that believes in me.
Not me, that believes in you. Believe in you that believes in yourself. - Kamina, TTGL
#5Orestes417Posted 4/6/2013 11:41:33 PM
The mechanics are fine, it just has tremendously poorly chosen visuals on the maze.
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#6AceronPosted 4/6/2013 11:45:46 PM
Agreed.

Dark purple fog concealing a dark purple maze doesn't work so well.
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Believe in yourself. Not you, that believes in me.
Not me, that believes in you. Believe in you that believes in yourself. - Kamina, TTGL
#7KreyynPosted 4/7/2013 12:46:15 AM
Once you understand how it works it's not hard at all, and overall I really like the unique design. GJ blizzard. People complaining about not being able to see where to go need to update their eyes.
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#8FreelancePosted 4/7/2013 12:48:02 AM
Tell your LFR to turn down Particle Density in Graphics to Low. It makes a world of difference in seeing the purple sparks that indicate the safe-zone spawn.
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#9steveoSEK(Topic Creator)Posted 4/7/2013 1:20:48 AM
so basically it's a color problem?
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#10MorgasaurusPosted 4/7/2013 1:41:21 AM
I love Blizzard raid mechanics.

(Mechanic A) Wat? Your particles on low? LOL GG ROFL

(Mechanic B) Set your particles to low and you're good.
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