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Is there any way to disable the red messages?

#1BigEpPosted 4/11/2013 5:36:38 PM
Like "that ability is not ready yet" etc.?
#2Kanus_oq_SerunaPosted 4/11/2013 5:50:04 PM
Stop hammering your spam macros.
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#3DawnshadowPosted 4/11/2013 6:08:29 PM
Kanus_oq_Seruna posted...
Stop hammering your spam macros.


If you play melee (or any class with a lot of instants), it's not uncommon to be tapping your next move before it comes up so it activates the moment it opens up-- no spam macro required.

http://www.curse.com/addons/wow/errorfilter should allow you to turn off the errors you don't want, without taking out errors you DO want.
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#4SA_X_Mk_IIPosted 4/12/2013 5:19:54 AM(edited)
From: Dawnshadow | Posted: 4/11/2013 9:08:29 PM | #003
Kanus_oq_Seruna posted...
Stop hammering your spam macros.


If you play melee (or any class with a lot of instants), it's not uncommon to be tapping your next move before it comes up so it activates the moment it opens up-- no spam macro required.


They have a system where spells get queued even though the GCD is still active for a reason...
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#5Right_Chus_1Posted 4/12/2013 5:23:07 AM
I use an addon called "ErrorFilter".

http://www.curse.com/addons/wow/errorfilter

I think you can customize it to completely get rid of them but i just have it set to not show the same message twice within 5 seconds or something like that so you still see a message, just not the same one over and over.
#6BigEp(Topic Creator)Posted 4/12/2013 8:42:47 AM
Thanks. ErrorFilter is exactly what I needed. And ya I'm a tank. The messages were cluttering with the mob nameplates and it was annoying. Thanks for the help!
#7BIMHBPosted 4/12/2013 9:08:47 AM
If u don't want to use an add on I can post a script for u when I get home. Let me know
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#8SBelmont33Posted 4/12/2013 1:26:05 PM(edited)
Without any addons, the following script commands work:

/script UIErrorsFrame:Hide() - completely hides error frame. Since the yellow quest loot message is linked to the same frame, it hides those too. This change is permanent until you do the following command
/script UIErrorsFrame:Show() - re-enables the error frame, basically reverse of above.
/script UIErrorsFrame:Clear() - cleans out any currently displayed error messages without blocking further ones. You can add this tithe ends of macros that you may use that can pop errors if you use them at certain times (like having the same button for 1 and 2 minute cooldowns and your 2 minute isn't up yet).
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