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6 guilds have now killed Ra-Den

#1ATiRadeonHDPosted 4/21/2013 8:30:49 PM
Why are you guys still playing this easy, casualized game?
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#2GreatDrakePosted 4/21/2013 8:35:55 PM
Yeah I don't know why they don't just shut down WoW after the final boss of a patch is killed for the first time until the next patch comes out.
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#3ATiRadeonHD(Topic Creator)Posted 4/21/2013 8:42:04 PM
No, only the best neckbeards in the world should have a chance to kill the final boss. No, the boss needs to be mathematically impossible to kill, like C'thun was. That was HARDCORE bro
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#4UtinilPosted 4/21/2013 10:40:11 PM
C'thun was not mathematically impossible to kill pre nerf/fix. He just required absolutely perfect play from all 40 people for the duration, extreme luck with the server, and on the final phase. Mathematically he was quite doable, but in actuality there was no way.
#5MajinUltimaPosted 4/22/2013 12:31:33 AM
Player skill cap as well as performance demands from both players and computers has come a LONG way from Vanilla.
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#6AmakusaPosted 4/22/2013 1:02:53 AM
ATiRadeonHD posted...
No, only the best neckbeards in the world should have a chance to kill the final boss. No, the boss needs to be mathematically impossible to kill, like C'thun was. That was HARDCORE bro


The only reason C'thun wasn't killed was because he was bugged so he couldn't be killed.
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#7XSerenadEXPosted 4/22/2013 1:44:31 AM
The only thing that stopped the best guilds in the world from progressing this fast was the vast amount of time it took to gear 40 players, buff them fully with potions and flasks (which were expensive to make and required a lot of farming), especially when it came to resistance fights which required massive re-gearing.

The amount of time players spend on progression is about the same. It just doesn't take as much time to get to the bosses anymore.
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#8redundanciesPosted 4/22/2013 5:56:16 AM
I think people forget how quickly the top-end guilds progressed through the content in the bad old days. Sure, you had bosses that took a long time to take down, but those were obvious outliers and were usually the result of some ridiculous gear requirement or a bug. C'thun is already mentioned, but then you had Nefarian (Hey, get your Ony Scale cloak!), Four Horsemen (WTB another tank or six), even Ragnaros (hi FR gear!).

According to the linked website below, there were a lot of bosses killed within days of each other (or even on the same day). Even in the vaunted Naxxramas, the majority of the encounters were cleared within a couple weeks of the patch release.

http://www.sk-gaming.com/content/16397-WoW_world_first_list

It's also relevant to note that, if it weren't for heroic mode and the associated gear, these guilds would probably not be able to blast through normal modes today the way they do. They're going into a place like Throne of Thunder with gear that's at least a half-tier higher than Blizzard tunes the encounters to.
#9UtinilPosted 4/29/2013 7:28:59 PM
redundancies posted...

According to the linked website below, there were a lot of bosses killed within days of each other (or even on the same day). Even in the vaunted Naxxramas, the majority of the encounters were cleared within a couple weeks of the patch release.

http://www.sk-gaming.com/content/16397-WoW_world_first_list


The WotLK version of Naxxramas was not vaunted. The original release of Naxxramas during Vanilla was the one that was highly praised (by those whom reached it). Most of your serious raiders hated the remake that was wrath and weren't shocked that it was cleared that fast. Not a single fight in the Wrath version was close to the difficulty of the Vanilla version. Most special attacks in Vanilla did roughly 3/4 the damage they did in Wrath (remember players had 9x the health roughly). Several abilities were removed from the boss encounters, such as the damaging aoe silence Instructor did that had to be LoSed or it would wipe the raid. The brutal trash was turned into an aoe fest. Finally any "tough" mechanics that remained had already been mastered by your hard core guilds.
#10Wyrmwarrior5Posted 4/29/2013 8:12:33 PM
Utinil posted...
redundancies posted...

According to the linked website below, there were a lot of bosses killed within days of each other (or even on the same day). Even in the vaunted Naxxramas, the majority of the encounters were cleared within a couple weeks of the patch release.

http://www.sk-gaming.com/content/16397-WoW_world_first_list


The WotLK version of Naxxramas was not vaunted. The original release of Naxxramas during Vanilla was the one that was highly praised (by those whom reached it). Most of your serious raiders hated the remake that was wrath and weren't shocked that it was cleared that fast. Not a single fight in the Wrath version was close to the difficulty of the Vanilla version. Most special attacks in Vanilla did roughly 3/4 the damage they did in Wrath (remember players had 9x the health roughly). Several abilities were removed from the boss encounters, such as the damaging aoe silence Instructor did that had to be LoSed or it would wipe the raid. The brutal trash was turned into an aoe fest. Finally any "tough" mechanics that remained had already been mastered by your hard core guilds.


The thing he linked has original Naxx?
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