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I wasn't too impressed with Overdrive when I first heard of it or saw it either, but then I realized that it just may be necessary. It appears if if the open-world setting in this game won't be quite like in MW, with lots of side streets and roads to duck into. And with many user-controlled cops on your tail, calling in spike belts and choppers and road blocks, as well as using their own nitrous...you need something to help you gain distance. I still don't care for it, but at least it's logical in that sense. And you have to be careful as well, because I assume that if you crash while using Overdrive, you're pretty much going to total your car. I hope.
The police EMP is a better idea, but once racers get used to it, it will only mess them up for a second before they can recover and keep driving normally. As far as I know it only reverses their controls, so...how hard is that to get accustomed to?
If by reverse it means left becomes right, right becomes left, gas becomes brake or brake becomes gas.. I don't think that's hard. I'm used to reversing the XY axis in shooter games, I don't see why it would really be a big problem. Like RedHawk said, it'll only delay the racer for a second or so before they manage to drive with the reverse controls.
"Beyond the beaten path lies the absolute end. It matters not who you are, Death awaits you."
Exactly...I don't think it will have much of an effect on anybody who at least has some experience with varied control schemes. Now, if they made the cars themselves handle touchier or be prone to spinout easier, then I could see a little more value in the EMP.
Agreed. If you were able to surprise the racer with it, then it could be worthwhile...especially if you're right behind him, and the effect of the EMP causes him to slow down a bit. Then you could get a good ram in on his tail-end.