Hey, I just started this game and I just got a human illusionist to join my clan. They;re about the same level as the rest of my battlers, so I was wondering what would go well with illusionist as a secondary. Here are my battlers, they are all about level 5/6 so their just sort of starting out XD
Paladin/Soldier (will be Fighter Paladin eventually) Juggler/Thief White Monk (Will be Bishop/White Monk ASAP) Sniper/Archer White Mage (will be sage/white mage)
Let me know if anyone should change, but I do want to leave my nu mou as the white mage and i want my bangaa to be a bishop. --- Pokemon Pearl: 5111 9893 2567 SSBB: 4596-9132-0026
ParominPosted 4/26/2008 5:24:53 PM
The best thing that goes with an Illusionist are 5 other Illusionists. A single Illusionist is extremely poor. Don't bother using Illusionists unless you plan to only use them
Paladin/Soldier (will be Fighter Paladin eventually)
Soldiers have crappy A-Abilities Fighters have crappy A-Abilities Fighters have crappy Stat Growths
Hunter has Sonic Boom which is combination of Far Fist and Air Render and uses Weapon WAtk as a multiplier for the damage instead of the subpar multiplier Far Fiast and Air Render uses.
White Monk (Will be Bishop/White Monk ASAP)
White Monks have crappy A-Abilities
Templar/Bishop. Templars can wear all the stuff that boosts Move which the Bangaas need. All the Bishop A-Abilities are crappy with the exception of Break
Sniper is a crappy class with crappy A-Abilities. Conceal is a waste of turns. Archers are inferior to Red Mages when dealing Status Effects
White Mage (will be sage/white mage)
Sages already have Raise which is heal. Although Sages are inferior to Black Mages when dealing magic damage. -aga spells + Black Robe are 40% stronger than Gigaflare.
Healing is pointless once your clan becomes stronger. If your clan still need to heal then it can be improved a hell lot more.