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whats the max level in final fantasy tactics advance

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5 years ago#1

how high of a level cn your people go to

5 years ago#2
Level 50.
5 years ago#3
OVER 9000! nah jk.

^-^

Level 50 it is.
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Well are not you confused now?
5 years ago#4
RenegadeCanto
Posted 8/18/2010 5:24:38 PM
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*crushes you with the broad side of my Master Sword*
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Everyone you know will someday die- Saves the Day PD:2835-9464-8794
5 years ago#5
thank you for quoting me kind sir.
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Well are not you confused now?
5 years ago#6
Careful now, he'll be back with that master sword

>_>
<_<

*flees*
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I do because I can.....and because I'm bored.
5 years ago#7
Any experience table for this?

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http://i49.tinypic.com/2wextt3.jpg
-Artenuga54
5 years ago#8
Each level requires 100 EXP. So Level 50 would require 5000 EXP.
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"We don't have time to waste asking for things we don't have. We can only look for the best way to fight with the things we have."
5 years ago#9
No table. It just takes 100 exp to get to the next level.

Experience gained is also pretty easy. It's a simple comparison between the level of the attacker and the target. It's a base 10 exp if the levels are the same, then slightly less per each level that the attacker is higher than the target down to 1 exp per action. If the target is higher, the attacker gets more per the difference.

I'd give more exact numbers, but I haven't played in a while and don't feel like jumping to a FAQ for it. The gist of the system should be enough to get you started.
5 years ago#10
It's simple enough. You get experience for performing actions, whether fighting, healing, thieving, spellcasting, anything other than Wait. If your target (whether friend, enemy, or yourself) is the same level as you, you get 10 experience. If your target is one level below you, you only get 8 experience. Two levels below, only 6 experience. Etc, down to a minimum of 1 experience.

Likewise if your target is one level above you, you get 12 experience. If two levels, 14 experience. Etc, up to a maximum of 96 exp for a level 2 character casting a Cure upon a level 50 ally. A character will often find he gets more experience for healing allies than for bashing enemies, even if the allies didn't need healing.

If you have multiple targets, you count the most favorable.
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