Why cap their stats or limit their equipment? My suggestion:

Humans:

Str30. Str60. Str99.

Agi30. Agi60. Agi99.

HP250. HP 500. HP 750.

And, presumably, limit them to the amount instead of providing a slight boost afterwards (which would mean maxes of 99 for stats and 750 HP). values 0-256 are used up; we may have to remove up to four items/skills to make room.

Mutants:

In particular, why let males reach 999 HP but females only reach 700 HP? Instead, they should redo the statgain formulas -- and, of course, have it depend on the current stat and the first monster group's rank. My suggestion:

* Pick a stat as follows -- only that stat may increase:

HP 6/32

Attack 7/32 (male) or 5/32 (female)

Def (1/32)

Agi 5/32 (male) or 7/32 (female)

Mana (9/32)

Skill (4/32)

* If it's not skill, the chance it increases by 1-4 (or 8-12 if HP) is ((enemystat*10)-(yourstat*10)+128) out of 256.

* If it DOES pick a skill, then for now have it pick a skill at random. If we get an actual coder (i.e. not me), then I can whip up a formula that picks skills based on monster rank -- rank 1 monsters won't be giving Flare, and top-rank monsters *probably* won't be giving xFire.

As always, the formula can be changed as needed.

And, of course, females will start with a rapier, not a saber. XD