From: TomoEK9 | #020 Parrying is not an equalizer, because there is not a single person out there who is capable of using the parry in the way you describe in your fictional world.
Like I said, 50/50 match ups across the board does not exist in SF3, because its not possible to tech and parry your way out of everything.
Kuroda is a great Q player, but you would be hard pressed to find him at the top of any tournament ranking, even then ONE player does not make for an argument.
Kuroda actually has been voted absolute best all-round player, and he can play more than just Q (look at his Gouki/Akuma matches). Yes, it's completely possible to parry/tech your way out of everything, it requires an immense amount of skill, but it's still possible. Red parry helps a lot as well, because you pretty much remove chip damage and the ability to counter/parry near instantly. So if the game came down to the absolute most mind game, it would be constantly jumping, and doing lights only (to avoid being countered, as you can parry after a light). This would also avoid throwing, except when you get on the ground, but with proper spacing/parrying you wouldn't need to worry about that, only teching.
The way it could be improved would be to make all lows count as forward parry when close up, and count as a low parry when far away, to avoid "prediction-based" guessing. Rather, you'd get 100% reaction and mind game.
There's people out there, we just haven't gotten to that point yet. Maybe if the window of opportunity for parry was increased, rather than move slowness, to get more reaction based efforts.