SSOoGP Battle - v1.5

#1wiiowner89Posted 5/24/2012 3:02:02 PM
Guess what? v1.5 comes out early. I've made some changes to this. This will mean that some of you might want/have to change your sets.

For rules, go to the first post on here: http://www.gamefaqs.com/boards/577997-pac-man/62871312

Badges

Power Jump (2 BP) Deals 2 + (2*Jump Damage) to 1 opponent. (3 FP)
Multibounce (2 BP) Deals Jump Damage to 3 opponents in a sequence. (3 FP)
Shrink Stomp (3 BP) Jump on an opponent and possibly Shrink them for 2 turns. (4 FP)
Dizzy Stomp (3 BP) Jump on an opponent and possibly make them Dizzy for 2 turns. (4 FP)

Power Smash (2 BP) Deals Hammer Damage + 2 to the front opponent. (3 FP)
Hammer Throw (2 BP) Deals Hammer Damage to any opponent. (3 FP)
Quake Hammer (3 BP) Deals 2 piercing damage to all ground. (4 FP)
Spin Smash (3 BP) Deals Hammer damage to the front opponent and (Hammer Damage/2) to the next 3 opponents in a line. (4 FP)

Jumpman (4 BP) Increases Attack by 1, can only use Jump attacks.
Hammerman (4 BP) Increases Attack by 1, can only use Hammer attacks.
P-Up, D-Down (4 BP) Increases Attack by 1, lowers Defense by 1.
P-Down, D-Up (4 BP) Increases Defense by 1, lowers Attack by 1.

Happy Heart (5 BP) You recover 1 HP per turn.
Happy Flower (4 BP) You recover 1 FP per turn.
Pity Flower (3 BP) You recover 1 FP every time you are hit.
Money Money (5 BP) You get 6 coins instead of 3 each turn.
HP Drain (3 BP) Decreases Attack by 1, recover 1 HP per attack.
FP Drain (3 BP) Decreases Attack by 1, recover 1 HP per attack.
Double DIp (6 BP) Allows 2 item usages at once. (5 FP)
Feeling Fine (5 BP) Gives you a 50% chance of dodging status aliments.

~Badges can be stacked. For Jump and Hammer FP attacks, the attack power is increased, but the FP cost increases as well.
~~For status moves like Shrink Stomp and Dizzy Stomp, only the duration is increased.
~~~You cannot have more than 3 of badge that stacks, 2 for Double Dip, HP and FP Drain.
~~~~Jumpman, Hammerman, Money Money, and Feeling Fine cannot be stacked.
~~~~~Note for Hammer Moves and Jump Moves: Yes, they are affected by your attack. This includes Quake Hammer.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Next post: Items
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#2wiiowner89(Topic Creator)Posted 5/24/2012 3:02:29 PM
Items
Mushroom - Heals 10 HP. 10c
Super Shroom - Heals 20 HP. 30c
Ultra Shroom - Heals 40 HP. 80c

Honey Syrup - Heals 10 FP. 10c
Maple Syrup - Heals 20 FP. 30c
Jammin' Jelly - Heals 40 FP. 80c

POW Block - Does 2 damage to all ground opponents. 6c
Dusty Hammer - Does 2 damage to all aerial opponents. 6c
Fire Flower - Does 3 damage to all opponents, with a 10% chance of burning them for 3 turns. 12c
Egg Missle - Does 6 damage to one opponent, but increase their Defense by 2 for 2 turns. 13c
Egg Bomb - Does 6 damage to 2 random opponents. 15c
Shooting Star - Does 6 damage to all opponents. 21c

Stone Cap - Gives you the Stone status for 2 turns. 14c
Volt Shroom - Gives you the Electrified status for 3 turns. 17c
Repel Gel - Gives you the Invisible status for 2 turns. 23c
Tasty Tonic - Cures all statuses. 12c

Hot Shroom - Doubles any held item's effect. 20c
Shroom Cake - Restores ? HP and ? FP. 25c
Fire Pop - Restores 20 FP, but user is Burned for 3 turns. 25c
Snow Bunny - Fully restores HP & FP, but user is Frozen for 3 turns. 35c
Deluxe Feast - Restores 25 HP and 25 FP. 60c

WAIT! DON'T POST YET!
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#3wiiowner89(Topic Creator)Posted 5/24/2012 3:06:02 PM(edited)
Changes:
~There are no more negative stats, except for Defense caused by P-Up, D-Down. If you Shrink Stomp on someone with 0 attack, you've wasted FP.
~~Feeling Fine's BP cost has increased by 1.
~~~Badge stacking is limited. See post 1 for more details.
~~~~Quake Hammer and POW Block now attack only ground opponents, Dusty Hammer has been added to hit aerial opponents.
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#4Luigi4PresidentPosted 5/24/2012 3:11:57 PM
Name: Private Goomp
Species: Goomba

HP: 60
FP: 40
BP: 30

Badges:

-Happy Heart x2 (5+ 5)
-Happy Flower (4)
-Multibounce (2)
-Quake Hammer (3)
-Power Jump x2 (2 + 2)
-Power Smash (2)
-Money Money (5)
Equals: 30 BP Total

Items:

-Mushroom x2 (10c + 10c)
-Honey Syrup x2 (10c + 10c)
-Shooting Star (21c)
-Dusty Hammer (6c)
Equals: 67c Total / 33c Left to Spend

So there we go! I changed a few things too.
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#5Flamingcow99Posted 5/24/2012 5:29:33 PM(edited)
Precious Pink-Lil Oink
50HP
25FP
45BP

Double Dip -5
Happy Heart X3 -15
Money Money -5
P down D up X3 -12
Hammerman -4
Happy Flower -4
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#6wiiowner89(Topic Creator)Posted 5/24/2012 4:48:04 PM(edited)
@Flamingcow: You do realize you won't be able to Jump or Hammer, right?

And you do know items aren't affected by badges? (Except for Double Dip and Feeling Fine)

Just checking.
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#7Flamingcow99Posted 5/24/2012 5:08:33 PM
wiiowner89 posted...
@Flamingcow: You do realize you won't be able to Jump or Hammer, right?

And you do know items aren't affected by badges? (Except for Double Dip and Feeling Fine)

Just checking.


Yes. I realize and understand both.
Items only is something I'd like to try.
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#8Lord_IchmaelPosted 5/24/2012 5:12:00 PM
That's still a waste of BP.
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#9wiiowner89(Topic Creator)Posted 5/24/2012 5:13:01 PM(edited)
Okay.... but it kind of makes those HP Drains worthless...

EDIT: Oh, you guys and your ninja'ing. :P
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#10Flamingcow99Posted 5/24/2012 5:22:45 PM
*facepalm*
Forgot HP drain =/= Pity Flower.
Time to rework Stragety.
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(E(:{)) VS. <('-'<) Who will win?Mario:24 Kirby:33 (>'-')>=={+}
_PIE!_ Earning Karma 1 post at a time... Hammer Kirby!