You may want to double check that, the formula is 25 + 2 * lvl. I've played several times and can't max till level 38.
My first time I used a humanity-based build for Yangus, and it worked very well.
I'd recommend this build: 10 humanity - 6 axes - 68 humanity - 42 axes - 100 humanity - 66 axes - 70 scythes
No, it's not really for midheal. It's for warcry and underpants dance. These are very underestimated skills. For example in the tower of alexandria, most battles were like this: Yangus warcries, all 5 enemies get sunned, hero psyches up. Yangus warcries, hero casts sizzle, battle won
So even with only him and hero, it made them invincible. Warcry worked about 95% of the time. Underpants dance is also useful even at the stage you get it. I remember casting it consistently, even enough to make the animation bothersome instead of funny.
Parallax then gives him some offensive ability. At this point you should put som staves in his inventory to give him some crowd damage attacks. Or you could take axes to 54 to get axes of evil.
With 100 humanity you'll get golden oldies. A good boss-killer. It will also be great vs darksteel dragon .
You might as well also invest in scythes instead of axes in the beginning, so Yangus can be specialized in scythes and still be able to deal alot of damage vs darksteel, although the scythe tree gets its best skills in late-game, compared to axes.
You will also get kabuff, mid-heal (which will be very good at that stage for yangus to use) and share magic. Rune staff does not completely replace kabuff due to it not being affected by tension.
And most important, kerplunk. Not an awesome skill, but after 66 axes and 70 scythes there's not much else really, and you will most likely have stainless steal sickle by the time you're at the trials, which is the only time you'll really need it if you have 66 axes. So then the only real option is kerplunk.
Share magic is not the best, but has its uses.
Yes, he will not have much early-gme offense, but at that point he really isn't there for offense, he's there for warcry and underpants dance. Yes, you will use them that much. And by the time enemies will become resistant you will have grabbed parallax anyway.
If it would be a scythe-based build it would probably be:
10 humanity - 6 axes - 68 humanity - 70 scythes - 100 humanity - 82 scythes - 66 axes - 100 scythes
There's also a staff-based build for angelo which I like quite much.
9 swords/18 bows - 65 staves - 13 charisma - 82 swords/88 bows
It's not really to get oomph, it's to get kathwack. Thwack really obliterates early-game. I didn't have kathwack them, but many times I wish I had. The all enemies compared to group really helps By the time kathwack starts getting resisted you'll have 40 sword/44 bows to be able to deal some good physical damage so there's no real problem there. If you want to you can skip the swords/bows in the beginning completely, flame slash and cherubs aren't that good anyway, it's just for something real to do.
Sarcastic sni-gger is great for bosses too.
I also have a favorite build for Jessica:
3 staves - 68 fisticuffs - 23 whips - 100 staves - 100 fisticuffs - rest in sex appeal
This grabs an early thin air, as well as giving both kazing, +100 mana with staves and magic burst, as well as twin dragon lash.
Since magic burst has a cap it may seem like a waste to try and get more mana, but with more mana you can get more magic burst damage with 50 tension, since 100 tension can be annoying to get. And if it's too annoying to dabble in elfen elixirs and such, you can release tension with twin dragon lash, although then if you equip a staff again you won't get 100 mana back except if you use an elfen elixir.
[This message was deleted at the request of the original poster]
[This message was deleted at the request of the original poster]
I have a basic philisophy about skills.
Max 'personality' skills first. Then have mages max staves. Have Yangus and Hero beeline for Lightning Thrust/Executioner. Get to Dragon Graveyard. Wait for the Metal King Slime to help you get all 350 skill points. Job done.
There is a fine line between genius and insanity.
Which side am I on? You decide.
I usually just pick what I like best, or whatever I feel like at the moment :D
some people say cucumbers taste better pickled
Is it okay if i shift from swords to spears? my sword is currently on 30... cause i have angelo using swords so i want hero to use spear instead... (cause i dont want to use bow for angelo)
My skill tree analysis (just wanted to write this up):
There are three overall areas of usefulness, which I will rate (from one to five) and describe separately for each skillset.
Random Encounters: These make up the bulk of your in-combat playtime. What you want here is MP efficiency, so winners are moves that cost no MP or good AoE moves ("Area of Effect" moves that hit multiple enemies) that cost very little MP.
Boss Battles: These are often difficult and require different strategies than random encounters.
Post-Game Boss Battles: These offer unique challenges. The post-game random encounters are a different animal than normal encounters but not frequent or - at that level - trying enough to merit their own sections.
HERO - Hero is a strong and well-rounded combatant.
-Short version: Avoid Fisticuffs. Focus on a weapon set 'til half-way through (Sword: 52 points; Spear: 45; Boomerang: 52), then focus on Courage.
-Swords (recommended: 52 points or 82 points)
(***)Random Encounters: Falcon Slash offers high free single-target damage, which is valuable.
(***)Boss Battles: Falcon Slash's high damage is still good, and when Oomph is viable Miracle Slash is even better (slightly higher damage with Oomph and it also heals Hero).
(****)Post-Game: Dragon Slash is excellent, but doesn't require a Swords focus (since it only costs 9 points).
Special: Metal Slash is a great move against Metal Slimes and Liquid Metal Slimes. For best effect use with Falcon Blade and tension.
-Spears (rec: 45 or 59)
(***)Random Encounters: It offers no good single-target option, but Clean Sweep is a free AoE move and Mercurial Thrust is great for finishing battles more quickly if used wisely.
(**)Boss Battles: Multithrust can outdo Falcon Slash against solo enemies (like most bosses), but it's costly to spam, doesn't work well with Oomph, and some bosses have minions that render it pretty much useless.
(**)Post-Game: Lightning Thrust is valuable against the one with very high defense.
Special: Lightning Thrust is Hero's best move against Liquid Metal Slimes and Metal King Slimes.
-Boomerangs (rec: 52)
(*****)Random Encounters: Super Throw is a superb move for random encounters, dealing high damage to all enemies for a very reasonable MP cost. Hero is decently agile (especially with Mercury's Bandana) and has a good MP pool to take advantage of this.
(*)Boss Battles: Not much use.
(-)Post-Game: Pretty much useless.
-Fisticuffs (rec: 42)
(*****)Random Encounters: Thin Air is amazing and Hero makes good use of it, but it faces stiff competition from Boomerang's Power Throw.
(*)Boss Battles: Pretty much useless.
(**)Post-Game: Defending Champion can come in handy but doesn't require a Fisticuffs focus, since it only costs 11 points.
-Courage (rec: 90)
(***)Random Encounters: Zap and Kazap are passably efficient AoEs, and the MP cost reduction is golden, though the full discount comes too late to help for the bulk of random encounters.
(***)Boss Battles: Omniheal and the MP cost reduction are both quite nice.
(***)Post-Game: Omniheal is very useful, and the MP reduction sure doesn't hurt.
Special: Zoom, Squelch, and Holy Protection all enhance quality of life, but Angelo gets Zoom and Squelch naturally and all three are replicated by cheap and widely-available items.