Alchemy Walkthrough Version 4.0 - Progressive Spoilers but Newbie-friendly
Posted: 1/16/2008 11:05:24 AM
|72) Consideration of rare items
How to use Magic Beast Hide
Found: Barrel in Castle Trodain
Dropped: 33. Bullfinch (R: 1/64); 51. Diemon (R: 1/32); 53. Fat Bat (R: 1/64); 60. Gorerilla (C: 1/32); 83. Pink Pongo (R: 1/128); 93. Great Sabrecat (R: 1/16); 109. Jumping Jackal (C: 1/32); 141. Silenus (C: 1/16); 153. Orc King (C: 1/16); 163. Hellhound (R: 1/32); 209. Frou-Frou (C: 1/32)
Magic Beast Hides gets a lot of attention and topics are made regularly on the boards from people who want to find it. Only one is found easily in a barrel in the same room as the Magic Key in Castle Trodain; all other hides must be dropped from monsters. The monsters that drop them are scattered throughout the game, but the average drop rates may not be too generous. MBH is kind of one of those items you really don't pay a lot of attention to until you realize you need it, which seems to happen toward the end of the game or whenever you learn its an ingredient for the Timbrel of Tension. But besides the ToT, MBH is used in 5 other recipes, one of which can be upgraded with another recipe. That's a total 7 different recipes for you to use MBH. Four of these recipes, however, form rather common and useless items: Leather Armour, Leather Dress, Leather Kilt, and Leather Shield.
Timbrel of Tension = Magic Beast Hide + Sun Crown + Tough Guy Tattoo
The uses of this item were already discussed in the previous section, so there should be little debate on whether or not it should be made. There are 2 Skull Helms in the game, thus you'll want to keep at least 2 Magic Beast Hides until you can use them to make your timbrels. The first Skull Helm is available on the cliff next to the Godbird Eyrie in the World of Light - reachable once you acquire the Godbird Soulstone. The Magic Beast Hide from Castle Trodain is often used for this first ToT. The second ToT is when problems occur. The second Skull Helm is only available during post-game, located behind a dragon's skull towards the end of the Heavenly Dais. It takes some foresight to keep a hide this late in the game.
Fur Poncho (Def 29) = Magic Beast Hide + Magic Beast Hide
Besides the Leather items and the Timbrel of Tension, Magic Beast Hides can be used relatively early to create the Fur Poncho. This armor can be worn on Yangus and reduces flame and ice attacks by 20. The Fur Poncho is remarkable since it can technically be made immediately after unlocking the alchemy pot if you manage to obtain hides from Bullfinches outside of Perequin Quay. It's potentially the first armor available with elemental resistance. Most elemental equipment won't appear until mid-game, and even then, the resistance isn't nearly as good as Fur Poncho. A Fur Poncho is eventually found as a treasure once you reach Empycchu toward the end of the game.
Fur Hood (Def 18) = Fur Poncho + Feathered Cap
The Fur Hood can be made by upgrading Fur Poncho with Featherer Cap and can be worn by Hero or Yangus. The hood has no special properties, but if made early enough, it has higher defence than most other headgear available. Fur Hoods can be purchased for 1,400 gold at West Trodain Church, a very secluded church after you pass through the rock tunnel while traveling to Castle Trodain.
The issue with Fur Poncho and likewise Fur Hood is that the recipes consume 2 MBHs each. So you'll have to be very careful managing your hides. Despite the remarkable properties of Fur Poncho, it may not be worth the later frustration just to make one. Yangus in particular survives well enough with armor already available. If you can afford to make Fur Poncho, definitely do so. Just remember, before reaching Castle Trodain, keep at least 1 hide in your inventory at all times. After Castle Trodain but before the Godbird Soulstone, keep at least 2 in your inventory. Once you make your first ToT, keep at least 1 extra hide if you plan to go into the post-game content.
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