UMVC3: Rumors and Discussions 7

#11CAW EvolutionPosted 12/20/2011 9:01:15 AM
Out of curiosity, which cards would you guys suggest for somebody going through H&H using mainly power characters like Nemesis, Akuma, Haggar, Hulk, et cetera?
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RyanCE
#12KarsticlesPosted 12/20/2011 2:34:51 PM
I wouldn't suggest FFF, just because no Gamma Crush and no Messatsu-Gohado is a big blow to 2/3 of those guys. The top player in H&H right now plays Hulk/Nemesis/Taskmaster, and he's 5-0 against me because his card combination is:
The Watcher (+meter every 20 seconds, +health every 20 seconds)
Luke Cage (+vitality)
Luke Cage (+vitality)

I can't damage him enough every 20 seconds to kill a character. :-/ I walk all over the guy the entire match, but I just can't output enough.
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#13KarsticlesPosted 12/22/2011 12:33:04 PM
Firebrand's a good character, but there was a lot more they could have done with him. Personally, I was hoping his unique system would be a series of self-buff hypers where he absorbs various crests. So, he would be like Frank or Phoenix Wright, where your goal is to "level" him up. The point of what follows isn't to create a "balanced" character, but just to show how mediocre Firebrand is compared to what he could have been. Each crest should provide some slight visual to indicate what he is gaining, as per the game.

Check this page for visual references:
http://8bithorse.blogspot.com/2010/02/demons-crest.html

The crests: Earth, Fire, Air, Water, Time, Heaven, Infinity

Unlike Demon's Crest, performing each "crest" hyper would ADD to Firebrand, and not fundamentally change him. These are all permanent buffs/changes. Each crest increases Dark Fire's damage.

Dark Fire (qcf.AA): Same as it is in the game, but becomes stronger with more crests. Say, 30K more damage per crest before scaling.

Earth Crest (qcb.AC): Gain the ability to fire a quick, ground-traveling fireball which replaces qcf.L and causes stagger; gain a Gamma-Charge-like attack; damage increase.

Air Crest (qcb.AB): Gain the ability to swoop up while in the air. Firebrand's aerial projectiles become notably larger, crest-shaped projectiles.

Water Crest (qcb.BC): No clue - maybe just a general 10% speed increase, or something. There's no water in this game for this move to really do anything.

Fire Crest (rdp.AC): Your fireballs gain more projectile durability and recover faster.

Time Crest (rdp.AB): Requires all 4 elemental crests. Firebrand takes half damage and increases his speed. Fireballs now all cause stagger.

Heaven Crest (rdp.BC): Requires all 5 other crests. Firebrand gains the ability to charge any of his projectiles, which gives them medium priority.

Let's also not forget that in Demon's Crest, it's shown that Firebrand knows how to use magic, and he can purchase the following spells:
* (Cost 10) Shadow creates a barrier of darkness that surrounds you and protects you
* (Cost 20) Hold holds enemies in place for a short time
* (Cost 25) Imp summons an imp to help Firebrand fight, but slowly consumes his money
* (Cost 50) Shock causes an earthquake that damages onscreen enemies
* (Cost 80) Death causes heavy damage to all onscreen enemies (this spell is only available at the Wise Man shop in Area II)

Wouldn't it have been awesome if that were incorporated somehow?

Firebrand also had talismans he could equip:
* Crown causes enemies and destructible objects to drop more money
* Skull causes enemies and destructible objects to drop more health pickups
* Armor reduces the amount of damage Firebrand takes
* Fang increases the amount of damage that Firebrands projectiles cause
* Hand this is actually a pretty interesting item from a design standpoint, because it actually allows one additional projectile to be on the screen at a time. So for instance, the Flame Gargoyle can normally shoot a single projectile all the way across the screen. If you miss your target, you have to wait for the projectile to leave the screen before you can fire another. But with this Talisman, you can have 2 on the screen at once. This not only gives you a second chance to hit an enemy, but also allows you to fire at a much higher rate of speed, which is effective regardless of the gargoyle form you have selected.

So, in short, there was a lot more they could have done with him beyond what happened. He could have been a much more interesting and fun character to use.
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#14CAW EvolutionPosted 12/22/2011 1:00:00 PM
Capcom probably made the conscious decision to include Luminous Body as a nod to Demon's Crests's power-ups without overcomplicating the character. If they were to center Firebrand around the various crests, he'd be more a Demon's Crest representative than an amalgamation spanning the various GnG/offshoot games, which was likely Capcom's goal -- an all-encompassing Firebrand with no primary source of inspiration.
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RyanCE
#15KarsticlesPosted 12/22/2011 1:25:59 PM
Capcom probably made the conscious decision to include Luminous Body as a nod to Demon's Crests's power-ups without overcomplicating the character. If they were to center Firebrand around the various crests, he'd be more a Demon's Crest representative than an amalgamation spanning the various GnG/offshoot games, which was likely Capcom's goal -- an all-encompassing Firebrand with no primary source of inspiration.
Honestly, if Luminous Body was called "Heaven Crest", and he looked like his Ultimate form, I'd be happy. Luminous Body just seems so random. Plus, I like complex characters.
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#16Pieman0920Posted 12/22/2011 2:28:29 PM
I still say that if anyone needs a moveset overhaul, its Ironman, but I never played the Demons Crest games, so I dunno. V:
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#17KarsticlesPosted 12/22/2011 4:02:28 PM
Reposting for the folks here:
Personally, I would rather not sit around fighting the AI for specific cards, and I'm a Herald online, so I need to play as a Hero offline to get them.

The offline AI is terrible. Like...really bad. It doesn't understand super armor, or much of anything else about the game.

Hence, I put together the following deck:
Grandmaster (Main)
Mephisto
Fin Fang Foom

This gives me permanent X-Factor for a damage boost, 3 bars of meter to start out with, and Grandmaster gives me HC regeneration just in case the computer TACs or something, plus level 3 vitality regeneration. As I type this, the AI just lost to my team, and I still had full health.

All I did was set Launcher and Assist 1 to Turbo, and set my Nintendo DS on the buttons.

This will make your controller scroll through all the menus automatically. Since A1 is set to Turbo, your second character will sometimes be your point character.

You will do nothing but spam launchers, and the AI will get hit by them, over and over. The AI simply doesn't know how to do enough damage fast enough to kill a character between X-Factor regeneration and Vitality Healing Lvl 3.

Assuming you are P1, your team will always be:
Ryu (Shoryuken)
Frank West (Shopping Cart)
Strider Hiryu (I don't care enough to look up how to spell this)

A1 is held down because Shopping Cart is a really good assist.

This is probably a better deck, but I don't have all the cards to make it work yet:
Kaijin No Soki (Main)
The Watcher
The Watcher

Also, giving assists super armor/stun is a good idea, as is maybe poison induction via assist. The AI doesn't know how to handle assists very well either. Of course, once again my team is about to win at full health as I finish typing this, so maybe my deck is good as it is. Frank West died once though - you could remove the A1 rapid fire and still get good results probably, maybe even better. None of the wins have been time outs. The AI is so terrible that it literally dies to Launcher and A1 mashing.

In conclusion, the AI just X-Factored into Iron Avenger, and by the time I stopped typing this sentence Frank West was back to full health and mashing S like the eternal warrior he is.

I hope this helps people cut down on the drag of grinding these cards - we can all do something more enjoyable and productive with our time until we get the cards we want so this mode can truly be enjoyed. Aaaand I just got Shun Goku Satsu'd, followed by a victory!

Oh, and sometimes Frank's launcher combos into Ryu's SRK assist for "big damage" - haha.
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#18KarsticlesPosted 12/22/2011 4:07:34 PM
I don't think Iron Man needs an overhaul, he just needs a new move that makes him more interesting to play. I feel like he should have satellites like Mu in BlazBlue. I'm not sure if there's precedent for that, but it would be really cool and would fit his new cancelable c.H.

See what I mean in action here:
http://www.youtube.com/watch?v=ElPGnUqC5KY

Sort of like Dr. Strange's spells, but these would just fire off bullets once about a second after being set out, and would then be destroyed or fire more bullets. Maybe the different strength versions could fire a different number of shots, fire them at different speeds, or they could have different ways of working:

Satellite L (rdp.L): After 60 frames, fires a medium speed bullet at your opponent. This occurs 3 times, once every 60 frames, and then the satellite fails.

Satellite M (rdp.M): After 60 frames, fires a beam at your opponent. This beam causes a lot of blockstun.

Satellite H (rdp.H): After 60 frames, fires a slow homing rocket at your opponent. This projectile will track for 300 frames or until it hits or is destroyed. The rocket can be destroyed by normal attacks.

So, Iron Man's game would be about setting up these Satellites, and either using them to zone opponents combined with Unibeam or use them for mix-ups. Repulsar Blast would be great for maintaining space to lay more Satellites.

Extra level of fun/brokenness:
Satellites don't become destroyed when they run out of ammo. Rather, they simply go inert. Fourth move:

Reload (rdp.S): All Sateliites have their ammunition replenished.

Fifth move:
Superior Tech (rdp.AA): For the next 300 frames, all Satellites have endless ammunition. You are free to act during this time.
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#19NicoGrimmPosted 12/22/2011 6:41:18 PM
I just managed to lose using your setup, Karst.
What do I win?
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#20KarsticlesPosted 12/22/2011 10:26:39 PM(edited)
The new one, or the initial one? I haven't lost with the new one to anything less than a 5 star opponent with my stick set to turbo while I surf the internet. The initial one sometimes had problems with 4 stars.

Also, **** Captain America. He'll give any of my teams problems. :-P

It's too bad I can't have the stick held in a direction without messing up team selection. Dr. Doom spamming missiles on point rocks the AI on all difficulties.
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