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I had always been under the impression that the units Meteor Strike targeted was based on their combined value. But I was just playing Hot Pursuit on Normal Campaign, and the units Meteor Strike targeted weren't the ones I expected it to target.
The ones it targeted were:
The Orange Star Infantry was at 5 HP before it got hit, so the total value was 16,500 G. But I also had these units here:
The Battleship, Artillery, and Cruiser here would've been the most valuable target for it to hit (41,200 G). Even the Bomber/APC here would have been a more valuable target (22,300 G).
So, is there some other mechanic to Meteor Strike that I'm not aware of?
Contrary to popular belief, I do, in fact, exist.
The rocket is capable of hitting the black cannon. Is the cannon in danger of being destroyed? I don't know if that's the reason, but it is the only one I can think of. Proximity to enemy seems like a logical cause, but then again creating bait on the far end of the battlefield seems to work ok.
Victory favors neither the righteous nor the wicked, it favors the prepared.
As someone who's modified the game to all get out, the mechanics of meteor strike are still rather fuzzy.
The most likely explanation is that there are some value multipliers for Meteor Strike's targets that make some targets more/less valuable. AW3 has it for Rachel's SCOP which one missile has a disproportionately high chance of hitting capturing infantry.
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