Make a map in which you play Naga. --- In the modern world, "common sense" is an oxymoron.
#3lalala_laPosted 1/6/2009 1:28:58 AM
Hmm just out of curiosity, if we were to toss the Naga faction unaltered into a 1v1 melee situation how would they fare against the other races?
#4VegettoPosted 1/6/2009 7:35:33 AM
Imba. Their flying unit = gg. --- I can sell ice to Eskimos.
#5Arctic_BlastPosted 1/6/2009 8:13:21 AM
-Sirens have Frost Armor as a normal unit. -They also lack tiers so have Abombs with ensare from the get go, plus their other overpowered units. -Their tier-1 melee equivalent is produced from their town hall, as are damage/armor upgrades. -Dragon Turtles could easily be used to gimp by base destroying. What's that? You tried to stop me? Well, my army of turtles just ate your entire army! -As said, Coatls will kill ****.
if they make naga royal guards their final powerful unit (like tauren, frost wurm etc.) they should remove choas and make them do normal damage and also make them cost more then a hero and take 10 population. also change naga myrmadons so they are not the exact same as abombinations. they should move murgal reaver to their barracks and move the myrmadon to a special myrmadon pool where you train royal guards aswell. and finally they should create their own version of a blacksmith. --- lake ponch