Graphical tweaks to improve performance.

#1MadLaughterPosted 3/30/2013 1:53:11 PM
Now that the game has been out a few days, what are some tweaks that you've had work to make the game look/run better?
---
San Diego Chargers: 7-9
#2dxb020100Posted 3/30/2013 1:56:57 PM
RT @korkyplunger: experiencing "stuttering" issues on BioShock Infinite PC, changing bInitializeShadersOnDemand to TRUE in INIs might help.


That was a tweet from Ken Levine. Many people are having no luck with it though.
#3jakeDiLLaPosted 3/30/2013 2:02:55 PM
Are the vsync issues worked out? Heard there's mouselag with it on...

Honestly I've been wanting to buy the game for PC but just trying to wait it out until all the kinks are worked out.
---
i5 3570k/ HD 4000 gfx/ Noctua NH-D14/ 8gb ddr3/ 120gb SSD
#4MadLaughter(Topic Creator)Posted 3/30/2013 3:22:27 PM
Bump
---
San Diego Chargers: 7-9
#5romsnbombsPosted 3/30/2013 4:06:47 PM(edited)
The FOV needs to be widened in the config file. They did include an FOV slider, but it only pushes it 15 degrees above looking through a telescope.

The game can drop down to just over something like 30 or 40 fps for a split second when it's loading new assets/textures (not entirely sure what it is actually, but it's loading something, whatever) at certain points, when you step over a line.

"bUseBackgroundLevelStreaming=false" solves the problem, but breaks the games event triggers. Pool size etc may help a little, but not really. Also the game does this on any settings, probably with any hardware combination. So we're pretty much stuck with a fairly stuttery game at the moment, unless you're running capped at 30 fps like the consoles.
---
i5 2500k | P8P67 M Pro | 8GB | GTX 660Ti | CM 700W silent pro | CM Elite 340
#6MadLaughter(Topic Creator)Posted 3/31/2013 9:45:51 AM
Bump
---
San Diego Chargers: 7-9