Personal Opinions on a SummonWitch secondary

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User Info: TheMouseMaster

TheMouseMaster
3 years ago#1
Ok, so the "obvious" portion of my points as a summoning-witch would be the various nodes that increase minion life, damage, and # of summons.

However, that leaves me standing behind them doing... what?

For everyone who plays a summoning witch, what do you prefer to do with yourself and your skill points once all of the summon nodes have been hit (which is somewhere in the 60-point region).

Dual totem and Curses?

Wand spec?

"moonlight" in one of the 3 elements for extra damage (and if so, which one?)

Spec towards an "Auramancer" to maximize my Summons?

Or... something else?
TheMouseMaster, you are my hero. That post wins you a whole 17 1/2 internets.
--- Flakhawk

User Info: MirageVX

MirageVX
3 years ago#2
I went with Arc w/ chain + Conductivity, get plenty of crit chance nodes and some crit multiplier ones, with that and the minion nodes, I can do something in the event that all my summons die, or just progress faster in general since I crit and apply shock a lot.
For auras I went wrath, purity and anger. Purity is mainly for myself, wrath and anger for my minions, and obvious clarity.
(Conductivity is awesome in the sense that my arc deals more dmg and my minions deals more as well since they're affected by my wrath aura, anger is just extra, you can also add lightning penetration, that way every mob in game have generally 0 lightning res)

Edit: Don't depend too much on your minions, from my experience, my main source of damage is from Minion Instability, but with my auras and conductivity, they can deal a decent amount of dmg if they get a hit or two off.
Get skeletons on a spell totem, they'll be your meat shield, swarm tactic or for distraction
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User Info: QCF_HP

QCF_HP
3 years ago#3
I use lmp fireball with faster casting, just to keep me from getting bored though. It doesn't do much damage.
PSN ~ Soiarfall
http://us.battle.net/d3/en/profile/JahIthBer-1171/hero/1026961

User Info: Edavy89

Edavy89
3 years ago#4
I was thinking of going dual totem myself on my witch, but with totems all working around strength it seems like a pretty large number of wasted points boosting up my strength to use the totems.
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User Info: Last_matter

Last_matter
3 years ago#5
At first I planned to use skele totem, mass aura and curse but after some testing manually casting skele with arc totem seems to be the most efficient for my build and it makes the gameplay more active.
That was a fail, an epic fail.. - Guy Cecil

User Info: Edavy89

Edavy89
3 years ago#6
have you just been pumping up your strength a bit on your witch to use the totems? or are you doing the build with a templar?
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User Info: Procz

Procz
3 years ago#7
Edavy89 posted...
have you just been pumping up your strength a bit on your witch to use the totems? or are you doing the build with a templar?


Spell totem is a str/int support...it only requires 69 str at max level. You can get that easily, considering you already pick up some strength on the way to the dual totem keystone.
Go to work, get married, have kids, pay taxes, pay bills, watch TV, follow fashion, act normal, obey the law, and repeat after me...I am 'free.'

User Info: TheMouseMaster

TheMouseMaster
3 years ago#8
Sounds like not a lot of people (or at least, not a lot of GFaqs users) user either Wand or an "Auramancer" approach then ;p.

Though with the "major" shock node so close to Minion Instability, I can see where Lightning sources are such a popular choice.
TheMouseMaster, you are my hero. That post wins you a whole 17 1/2 internets.
--- Flakhawk

User Info: Ryyaann_Is_Band

Ryyaann_Is_Band
3 years ago#9
I've heard Dual Totems as a support for summons is great.
Ryyaann is banned.
http://us.battle.net/d3/en/profile/VanillaRice-1752/hero/337193

User Info: what_is_my_name

what_is_my_name
3 years ago#10
I actually main wand and secondary summon on my witch.

Running 7 auras doing 6k dps while having 10 things tank for you is great.
Playing Path of Exile.
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