0.10.4 Teaser Image, 0.10.3 Update Patches and News on Shipped Goods

#1Ryyaann_Is_BandPosted 3/14/2013 11:57:18 PM
From
http://www.pathofexile.com/forum/view-thread/258408

Next week's 0.10.4 content update introduces a new player skill, four new unique items and various other features. We've prepared a teaser image showing some of the changes in the new patch. Read on for an explanation of the screenshot, news about 0.10.3 updates and discussion of the shipping of physical goods.

Teaser image
http://webcdn.pathofexile.com/public/chris/skillbook.png

You may recognise the new skill demonstrated in the screenshot from monsters in Act Three. It was prepared as a player skill during Closed Beta, but due to balance concerns it was only used on monsters. We believe we've solved most of those balance problems now (though it's still scarily effective in certain situations).

The skill book shown in the inventory in the screenshot is the way that we're now handling passive skill points and respec points granted by quests. We always intended to give them in the form of consumable items, because the extra step not only feels more meaningful to the player but helps communicate to new players what they have received and why. There is no way to abuse these items to get more than the right number of points from each. They cannot be transferred to other characters.

We deployed the 0.10.3b patch yesterday, which fixed a bug with chest drops and adjusted map drop rates (upwards) based on feedback, testing and analysis. We're planning to deploy 0.10.3c later today. I'll discuss its changes in the patch notes thread for that patch once it's posted. UPDATE: Looks like it'll be Monday, NZ time. We ran into tiny problems and don't want to break the realm just before a weekend when we only have a few developers around to fix it!

Many people haven't yet received the physical goods from the supporter packs that they ordered towards the end of Closed Beta (or in the case of some of the more crazy signing requests, earlier in the Closed Beta). Our bulk signing of physical goods was delayed by the launch of the Open Beta, but we now have signing stations set up at the office again and a lot of shirts/posters/DVDs/CDs are getting signed each day. We have also replenished our stocks of the manufactured physical goods required for these packs and are packaging/shipping as many as we can per day. Thanks very much for your patience!

Quick question: How much interest is there in the return of physical goods supporter packs for Open Beta that have different contents than the Closed Beta ones? We've been holding off on pursuing this idea until we have fulfilled the orders that people have been patiently waiting for from Closed Beta. I get more and more mail about this per day from excited fans who want to purchase packs that include physical merchandise (and exclusive pets).

Thanks again for your feedback and support. We'll continue to work on 0.10.4 and are currently on track for deployment on Wednesday NZ time as usual. Have a great weekend!



New skill looks promising. Loving these weekly updates that gives new skills. Also thankful that they took the time to balance the skills they're releasing. Much better than being restricted to the cookie cutter like other games.
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#2AaronTheWizardPosted 3/15/2013 1:43:27 AM
Honestly I think they should take a break on the skill thing. Sure it's super cool, but there are other things that need to be addressed more immediately while adding skills should add to longevity. The main thing would be game optimization specifically with the desync stuff, When GGG fixes that all will be right in the world.
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#3lserhPosted 3/15/2013 3:08:24 AM
Agree with the fixing of desync, but from what I read on the PoE forums "it isn't a priority" according to GGG.

When you start playing Merciless and losing 15% XP each desync death, you will start joining the throngs complaining about desync.

I don't want new skills now, I want the current skills balanced and desync fixed first!
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#4Rydis-ShikoPosted 3/15/2013 4:57:06 AM
lserh posted...
Agree with the fixing of desync, but from what I read on the PoE forums "it isn't a priority" according to GGG.

When you start playing Merciless and losing 15% XP each desync death, you will start joining the throngs complaining about desync.

I don't want new skills now, I want the current skills balanced and desync fixed first!


Pfft xp penalties haha

Seriously though.. this new ice walk is going to be very bad with the desyncs
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#5AaronTheWizardPosted 3/15/2013 5:04:18 AM
Desync is the reason why I won't make the transition to HC. I'd hate to get to end game and get attached to my character in a big boy league and then I get killed, not by my own stupidity, but because the game hates my soul.
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#6thecrazyfrogPosted 3/16/2013 6:51:57 PM
Finishing the game first makes more sense than fixing the desync.
#7RunothPosted 3/16/2013 7:33:41 PM
thecrazyfrog posted...
Finishing the game first makes more sense than fixing the desync.


There's also the possibility of new desync problems introduced with each new skill. *cough* Cyclone *cough*