PoE could EASILY fix desync.

#1KingRajeshPosted 11/22/2013 5:55:49 PM
Easily. All they need to do is spend some cash on some newer servers and pay their ISP for more bandwidth. Problem SOLVED.
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#2Mad_Cow46Posted 11/22/2013 6:00:41 PM
Lol spend cash
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#3Ryyaann_Is_BandPosted 11/22/2013 6:07:32 PM
How about the desync (rubberbanding) in Diablo 3? Could that be simply solved with more servers?

Still happening after the latest patch, 1.0.8
http://diablo.incgamers.com/blog/comments/diablo-3-rubberbanding-is-still-a-problem

So you see, its not a money problem since Blizzard has more than enough servers and staff.
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#4Mad_Cow46Posted 11/22/2013 6:32:48 PM
.... Oh come on Ryan.... You know damn well it's far less prevalent in D3
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#5Ryyaann_Is_BandPosted 11/22/2013 6:43:37 PM
Its about the same in prevalence. You just experience it differently. In PoE, your character moves back to where it actually is and in D3, your get hit when the monster wasn't near you.

This is why people criticized that one Blue poster for saying "running through and skipping through mobs isn't fun and we're changing that". It was because due to rubberbanding, those enemies are guaranteed hits. Its a sacrifice for having to appear a more stable "connection".
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#6Darksaber310Posted 11/22/2013 6:53:10 PM
To be fair it was because skipping mobs actually, legitimately isn't fun, and if I experienced Desync on anywhere near the level I'm experiencing in PoE I would have quit d3 even sooner than I did the first time.

D3 handles rubberbanding differently, but the polish is there so that occasionally you get tagged when you shouldn't have. You aren't firing at an enemy only to die 10 feet away standing in the middle of a group of them. D2's desync was logical splits, the server connected well and if you did something big with your movement that hung you up you'd split off, but again, the game was playable, and 99% of the time you never noticed it during your actual gameplay. PoE is about 40% desync for me. Not to say I die 40% of the time I play, simply that I encounter it extremely often. It puts a negative view on the whole day. I'll get a few runs in, be progressing well and then desync and die. Well that just killed off my forward momentum and now I'm playing eternal catch-up. It's not fun. At no point in time is dying to something completely out of your control fun. So to minimize this or to call this an issue you can deal with, or something that you can work with is pandering of the highest order. This is the definition of game-breaking issue, and I'm more than happy to shelve it and come back in a few months and see if it's playable.
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#7Ephemeral1Posted 11/22/2013 7:09:59 PM
Darksaber310 posted...
To be fair it was because skipping mobs actually, legitimately isn't fun, and if I experienced Desync on anywhere near the level I'm experiencing in PoE I would have quit d3 even sooner than I did the first time.

D3 handles rubberbanding differently, but the polish is there so that occasionally you get tagged when you shouldn't have. You aren't firing at an enemy only to die 10 feet away standing in the middle of a group of them. D2's desync was logical splits, the server connected well and if you did something big with your movement that hung you up you'd split off, but again, the game was playable, and 99% of the time you never noticed it during your actual gameplay. PoE is about 40% desync for me. Not to say I die 40% of the time I play, simply that I encounter it extremely often. It puts a negative view on the whole day. I'll get a few runs in, be progressing well and then desync and die. Well that just killed off my forward momentum and now I'm playing eternal catch-up. It's not fun. At no point in time is dying to something completely out of your control fun. So to minimize this or to call this an issue you can deal with, or something that you can work with is pandering of the highest order. This is the definition of game-breaking issue, and I'm more than happy to shelve it and come back in a few months and see if it's playable.


Probably one of the fairest criticisms I've read thus far.
#8MiasmataPosted 11/22/2013 9:16:13 PM
I barely have issues with desync. The only time I have any issues is when I try to Leap Slam past an obstacle or something, things I shouldn't be able to do anyway.

I love how everybody claims they know exactly why it happens and how to fix it. Right, because some stupid 16 year old can figure out the solution to a problem when nobody at GGG can. Clearly GGG is just too stupid to think of genius ideas like "throw money at it".
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#9MarikhenPosted 11/22/2013 9:19:45 PM
Mad_Cow46 posted...
.... Oh come on Ryan.... You know damn well it's far less prevalent in D3


It's still probable proof that just throwing money at the problem for more/better servers/bandwidth won't fix the issue, and that's what the TC is saying it will do.
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#10Mad_Cow46Posted 11/22/2013 9:43:37 PM
Marikhen posted...
Mad_Cow46 posted...
.... Oh come on Ryan.... You know damn well it's far less prevalent in D3


It's still probable proof that just throwing money at the problem for more/better servers/bandwidth won't fix the issue, and that's what the TC is saying it will do.


Yes well D3s is far more "ignorable"
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