Whst we know so far

#1Stink_NastyPosted 8/18/2011 10:09:35 PM
Ok, so I decided to compile some of the small things we know about the game and put them all into one post. I'm seeing a lot of people who are confused and aren't really up to speed with things. So I'll put up a little progress on what we know so far as far as gameplay, story, progress, graphics, and so forth. So here we go.

NOTE: I will post preview links up here as well, if you read anything that seems fishy, feel free to read the links and correct me, but please make sure it's actually in a preview. NO SPECULATION or RUMORS. Just facts that we can gather from impressions and previews.

SETTING: It seems the majority of this game will take place in a place called "Limbo", this city is like a twisted corrupt version of ours that is constantly trying to kill Dante. While in Limbo, Dante can see people from the real world (or other worlds, because it has been said in one preview the main girl is in an alternate dimension kind of thing) as apparitions. A girl will serve as a guide to Dante through Limbo. Limbo will try to trick Dante and is very Inception-like, the tearing of the world is said to look "beautiful".

(World tearing Inception) http://kotaku.com/5831675/what-if-devil-may-cry-isnt-as-different-as-you-thought

(female character in another destroyed reality)- http://www.joystiq.com/2011/08/17/devil-may-cry-preview-from-black-to-white/

STORY: Not much has been said about it, Dante is apparently a half-Angel/half-Demon human (1/3 everything) and is angry trying to cope with teenage issues. That's about the gist of it.

GAMEPLAY: Here's the doozy, all the previewers have said it looks undeniably DMC. Features juggling, combos, and all that good stuff. 1up did mention it looked slower than other iterations, but looked very DMC. So far we have 3 weapons that we know about. A Heavenly Scythe that is prominent in aerial combat, a Devilish Axe that is more rooted to ground combos, and your trusty old sword that can latch onto things as well. The latching function will work like a DB, but if the enemy weighs too much, Dante will be pulled towards the enemy. You have an Angel and Devil stance, which are like their weapon counterparts, it is said that these replace the styles of the previous games. Angel is for more aerial based, Devil for ground combos. DT is back in this game, and while in DT you turn into what Dante looks like in the past games and lift all enemies up into the air. You then have to skillfully chain combos together while proceeding from one enemy to the other making sure you don't drop a combo or none of them touch the ground.The game is very air combo and juggle heavy, but supposedly is skill based. You get your twin guns back and they fire as usual. I think that about does it for that.

The game will also try to introduce a new style of platforming, which will be "neck breaking fast" and will serve to give a breather (sort of) in between combat. You will use your sword whip to latch on to things, and move freakishly fast apparently everywhere. So the focus is less puzzle platforming, and more going really fast everywhere.

(DT air combo skills) - http://www.eurogamer.net/articles/2011-08-18-dmc-devil-may-cry-preview?page=2

(gameplay being slower) - http://www.1up.com/previews/dmc-combines-ninja-theory-visuals-capcom-combat?pager.offset=1

(breakneck sppeeddzzz) -http://www.joystiq.com/2011/08/17/devil-may-cry-preview-from-black-to-white/

WAIT!
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Official Vergil of the DmC boards. -PSN: mdelrio344 XBL: Stinkk Nassty34
#2Stink_Nasty(Topic Creator)Posted 8/18/2011 10:10:10 PM
MECHANICS: I'll touch on the gameplay engine here and as well on some button functions. The engine the Unreal Engine we all know. The game play is locked at 30 FPS. It is said to be this way because it makes the distorting of the world possible, but will feel like 60 in your hands. It is supposed to feel like a proper DMC game. As far as button layouts, we know the styles will be with the triggers and the weapons with the D-pad. Now, the scythe and axe turn into your main weapons when you switch to their styles. So you go from human (sword) to angel (scythe) to devil (axe). These aren't with the D-pad, you switch other weapons that you can level up and get through out the game. Style switching is said to be seamless and on the fly.

(seamless styles button layout) - http://www.1up.com/previews/dmc-combines-ninja-theory-visuals-capcom-combat?pager.offset=1

(locked 30 fps) - http://www.eurogamer.net/articles/2011-08-18-dmc-devil-may-cry-preview?page=2

GRAPHICS- The game is said to be great looking, we can see a significant bump in textures from E3, here's an example of an E3 photo: http://ps3.ign.com/dor/objects/85707/dmc/images/dmc-20110607015419084.html?page=mediaFull

Here's one of the ones from GC: http://ps3.ign.com/dor/objects/85707/dmc/images/dmc-20110816083904597.html?page=mediaFull

Here's a gallery where you can compare for yourselves: http://media.ps3.ign.com/media/085/085707/imgs_1.html

You can see a big difference in character model and environment since E3. So the game is improving.

PROGRESS: DmC is still at an early build, the demo showed at GC didn't have a HUD yet, and was said to have been missing a lot of the depth with the combos that you will get later on. We can assume the game will probably be in development for another year or maybe be out by next summer or late spring. THIS IS THE ONLY SPECULATING. As far as how Dante's progressed, well he's changed quite a bit. He was first shown as emo, weird hairstyle and skinny. He has since then changed to a more built teenager with a fohawk. Here's a before and after pic:

Before (TGS) - http://ps3.ign.com/dor/objects/85707/dmc/images/devil-may-cry-ninja-theory-project-20100915051224614.html?page=mediaFull

After (now) -http://attackofthefanboy.com/news/young-dante-has-familiar-skills-in-devil-may-cry-5-assets/attachment/dante-dmc-front/

Finally and most IMPORTANTLY!!

My opinion:

I think the game actually looks good, I'll be honest with you guys. I think it can be a very good game....whoa down boy, let me finish. I said a good GAME, not a good DMC game, which as we all know, is VERY different. I don't think this game will be up to par with the previous games ,but I do think it can add some new interesting things, and can for once bring in a pretty interesting plot (albeit cliche, but Uncharted is super cliche and it's still awesome) so it won't be ll bad. I haven't made up my mind, I would like to see live game play, and probably get a demo before I buy it. If I were to think how it would do with the press, I would guess mid 8's. On my personal scale it would probably land around a 7 or so from what I know and seen so far.

Ok, that was all speculation, feel free to speculate! Please, don't lynch me, I'm very tired and tried my best ( it took me 10 WHOLE minutes) so when you correct me, and I'm sure you all will, please be kind. Here are a couple of other links with some info and previews that I might not have covered.

http://www.gameinformer.com/games/devil_may_cry/b/xbox360/archive/2011/08/17/i-saw-dante-s-city-now-i-m-a-believer.aspx

http://kotaku.com/5831675/what-if-devil-may-cry-isnt-as-different-as-you-thought?tag=devil-may-cry

http://www.joystiq.com/2011/08/17/devil-may-cry-preview-from-black-to-white/
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Official Vergil of the DmC boards. -PSN: mdelrio344 XBL: Stinkk Nassty34
#3JPshakePosted 8/18/2011 10:26:08 PM
Great job Stink, and very informative. I also think this game has potential, im very anxious to see whats in store for DMC. :)
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"Dispair itself is the only true joy" -Melfice
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#4Stink_Nasty(Topic Creator)Posted 8/18/2011 11:22:43 PM
Thanks man, I know it has a lot of spaces and takes up space, but figured it would be easier to read, feel free to point out any in-corrections and such!
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Official Vergil of the DmC boards. -PSN: mdelrio344 XBL: Stinkk Nassty34
#5JPshakePosted 8/18/2011 11:23:18 PM
Bump,

This thread should be stickied ;)
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"Dispair itself is the only true joy" -Melfice
FC: 3397 02880 8460
#6Stink_Nasty(Topic Creator)Posted 8/18/2011 11:44:02 PM
http://gamescom.gamespot.com/story/6330075/dmc-first-look-preview/?tag=updates%3Beditor%3Ball%3Btitle%3B2

Gamespot put up their preview, leaving Gametrailers, and IGN as two big websites that are preview less. This is another fairly positive preview of the game, not as much detail as the other ones, but you may pick up something.

One thing I had left out above is the higher your combo, the crazier or louder the music gets. Also want to include that Capcom Japan makes bi-monthly visits to work on the game play with NT, so they are being helped quite a lot by Capcom.
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Official Vergil of the DmC boards. -PSN: mdelrio344 XBL: Stinkk Nassty34
#7_Uwye_Posted 8/19/2011 12:00:50 AM
"STORY: Not much has been said about it, Dante is apparently a half-Angel/half-Demon human (1/3 everything) and is angry trying to cope with teenage issues. That's about the gist of it."

We also know that he's trying to overturn a dictatorship of some kind in the city.

I wonder if the asylum part shown in the first trailer was scrapped or will appear in the game.
#8Stink_Nasty(Topic Creator)Posted 8/19/2011 12:06:15 AM
I'm wondering if anything from the original trailer was kept now, lol. His design has changed and such, but maybe this is Dante's apparition who you're playing as and you're trying to save your own body deep within limbo?

I think that because you see one Dante caged and the other one fighting, we could think that was his past, and he had a rough childhood being tormented, or that he is still being held captive and he is trying to save his own body? Or maybe the boy being held captive is actually Vergil? They did say we would see familiar faces making a return.
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Official Vergil of the DmC boards. -PSN: mdelrio344 XBL: Stinkk Nassty34
#9Stink_Nasty(Topic Creator)Posted 8/19/2011 12:11:21 AM
DAMMIT!!!I JUST NOTICED THAT I MISSPELLED *WHAT IN THE TOPIC TITLE! GOD I FAIL SO HARD!

damn man...
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Official Vergil of the DmC boards. -PSN: mdelrio344 XBL: Stinkk Nassty34
#10W3lkinPosted 8/19/2011 3:04:07 AM
GAMEPLAY: Here's the doozy, all the previewers have said it looks undeniably DMC. Features juggling, combos, and all that good stuff. 1up did mention it looked slower than other iterations, but looked very DMC. So far we have 3 weapons that we know about. A Heavenly Scythe that is prominent in aerial combat, a Devilish Axe that is more rooted to ground combos, and your trusty old sword that can latch onto things as well. The latching function will work like a DB, but if the enemy weighs too much, Dante will be pulled towards the enemy. You have an Angel and Devil stance, which are like their weapon counterparts, it is said that these replace the styles of the previous games. Angel is for more aerial based, Devil for ground combos.

DT is back in this game, and while in DT you turn into what Dante looks like in the past games and lift all enemies up into the air. You then have to skillfully chain combos together while proceeding from one enemy to the other making sure you don't drop a combo or none of them touch the ground.

The game is very air combo and juggle heavy, but supposedly is skill based. You get your twin guns back and they fire as usual. I think that about does it for that.

The game will also try to introduce a new style of platforming, which will be "neck breaking fast" and will serve to give a breather (sort of) in between combat. You will use your sword whip to latch on to things, and move freakishly fast apparently everywhere. So the focus is less puzzle platforming, and more going really fast everywhere.


The part about DT, that's not what the article says. It just mentions

Once engaged, his hair (oh god, not the hair again) turns white, enemies freeze in mid-air and Dante launches into a sequence of combos, each hit delivered with a thunderous bass effect.

Antoniades cites his DMC's love of air rage as the main point of difference in combat with earlier entries in the series. "A lot of the emphasis is on air combos, juggling," he says. "It's very skill based." And it does look awfully cool.


so just aerial action, but nothing about having to keep the chain with skill. The skill part is something he says about the overall aerial combat.

As for the platforming, no need to tell that too fast platforming may mean partially scripted platforming (Enslaved-like) and that's not something people would love.

As for the rest, mapping weapons on the d-pad is a rather huge change, especially since it would mean that the game is focused on on the fly stance switching but doesn't expect the gamer to quickly change weapon frequently.

Mapping weapons on the d-pad limits the speed of the process for obvious reasons, forcing the player to move the thumb away from the movement stick and in a way limiting their opportunities, since a large number of DMC moves are executed pressing the stick in a specific direction, and this setup forces the stick in the neutral stance every time a weapon is changed.

Considering that the angel/devil stance change the shape of the weapon i feel that the weapon switching will not be done flawlessly mid-combo in the full game.

I also feel that a bit of talk on the performance should be done, since it's obviously not possible to replicate the 60-FPS feel with a 30-FPS game (that's PR talk, they're better off adapting the fighting system to 30-FPS) and the current trailer shows empty areas with only 3 static enemies, so it's very very far from the optimal performance needed in the game. That's something that however won't be evident for a long time, since i expect this game to come in late 2012.