From what I've seen the jumping actually seems to be better which is surprising when you consider NT has never to my knowledge made a game with manual jumping. --- Official Daigo Umehara of Hentai games.
CupONoodles69 posted... MrStarkiller posted... DMC isn't a platformer (though it certainly does like to put them in now and then). I'd have to imagine the jump was tuned for combat more so than platforming.
This. Imagine if Dante could jump 50 feet. Trickster would be useless, and jumping is already useful for evasion. If jumping were any better, it'd be game breaking.
Yeah, it's unwieldly. Especially for those horrible platforming segments. But it's limited for a reason.
Well, imagine if Dante jumped like Mario in Mario 64. That would be REALLY awkward when fighting, since you'd have to hold down the jump button for a rather long time, and constantly press in the direction you want.
The current system is so that you can quick hop in the direction you want for evasive reasons, and do whatever you want after the input is done. The current system may or may not be optimal, but I doubt a plat former style jump would be good.