Seen a couple complaints about how slow Dante still appears to be moving in the newest trailers. I gotta disagree; the changes in animation are slight, but they make a massive difference to the percieved speed of the game. I needed this pointed out on another board before I noticed it though. :P
The most noticeable difference is the air scythe attack; you fall now, not hang up in the air infinitely. But there's also a huge change to the ground scythe swing; previously it was a, y'know, single fluid sweep. Now there's the start, a dramatic pause, and then the pull.
That actually takes longer to pull off, but you get a much better feel for where Dante is in his animation cycle. That's critical, imo - to know what Dante is doing, and what you as the player are capable of doing to change the situation. I did not get that from the old vids at all, Dante sort of rolled through attacks and animations almost too fluidly. --- Oh no, there goes Toh-kee-yoh! http://www.rockband.com/users/Dark_Raven_X
#2rice_noodlesPosted 4/10/2012 11:11:59 AM
I could be imagining things, but Dante's dodge roll seem to travel less distance now.