So Dante's gun "hopping" animation is gone?

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  3. So Dante's gun "hopping" animation is gone?

User Info: Hunter1534

Hunter1534
4 years ago#1
You know when he moves backwards and does that little hopping maneuver? For some reason it'll feel odd without it. Also the guns don't seem right.
I blame the economy.

User Info: DuuuDe14

DuuuDe14
4 years ago#2
What the one where he points his guns towards an enemy and kinda bounces backwards?
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User Info: Phantom_Opera_G

Phantom_Opera_G
4 years ago#3
The guns do not look at all practical, like they are just cool for the sake of being cool. Double standards much Tameen?
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#4
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User Info: Hunter1534

Hunter1534
4 years ago#5
DuuuDe14 posted...
What the one where he points his guns towards an enemy and kinda bounces backwards?

Yes, I know it doesn't seem like much but it was cool to look at .
I blame the economy.

User Info: Lt_Quattro

Lt_Quattro
4 years ago#6
1 jump = backword jump = gun shooting
PSN I.D : Desi-GuNDaM

User Info: DuuuDe14

DuuuDe14
4 years ago#7
Hunter1534 posted...
DuuuDe14 posted...
What the one where he points his guns towards an enemy and kinda bounces backwards?

Yes, I know it doesn't seem like much but it was cool to look at .


Thats kind like his backward strafe in dmc3. Gotta admit it looked cool.
The Official Sons of Sparda of the UMvC3 board
Dante: http://bit.ly/tN9nkZ Donte must die

User Info: Mystical_Oni

Mystical_Oni
4 years ago#8
I gotta admit E&I just don't seem right at all from what I've seen. I like the design but in the captivate demo they didn't really pack a punch on screen. Not even damage wise isn't what I'm talking about but the muzzle flash from all DMCs was always kind of exaggerated a bit but felt right. Now it's kind of like "pew pew pew" like he's shooting a full auto BB gun.
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User Info: Billysan

Billysan
4 years ago#9
Yeah I to was thinking his guns look like pellet guns.


Not enough oomph or bang to them.
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User Info: RED823479829378

RED823479829378
4 years ago#10
Guns have always been weak. Except for DMC2, in which they were overpowered.

Anyway, it seems the strategy for the guns is to maintain style rank and to stun enemies to grab them ala Nero.

I do admit the guns sound more SMG-ish than actual dual 45's
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