So Dante's gun "hopping" animation is gone?

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3 years ago#1
You know when he moves backwards and does that little hopping maneuver? For some reason it'll feel odd without it. Also the guns don't seem right.
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I blame the economy.
3 years ago#2
What the one where he points his guns towards an enemy and kinda bounces backwards?
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The Official Sons of Sparda of the UMvC3 board
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3 years ago#3
The guns do not look at all practical, like they are just cool for the sake of being cool. Double standards much Tameen?
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#4
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3 years ago#5
DuuuDe14 posted...
What the one where he points his guns towards an enemy and kinda bounces backwards?

Yes, I know it doesn't seem like much but it was cool to look at .
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I blame the economy.
3 years ago#6
1 jump = backword jump = gun shooting
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PSN I.D : Desi-GuNDaM
3 years ago#7
Hunter1534 posted...
DuuuDe14 posted...
What the one where he points his guns towards an enemy and kinda bounces backwards?

Yes, I know it doesn't seem like much but it was cool to look at .


Thats kind like his backward strafe in dmc3. Gotta admit it looked cool.
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The Official Sons of Sparda of the UMvC3 board
Dante: http://bit.ly/tN9nkZ Donte must die
3 years ago#8
I gotta admit E&I just don't seem right at all from what I've seen. I like the design but in the captivate demo they didn't really pack a punch on screen. Not even damage wise isn't what I'm talking about but the muzzle flash from all DMCs was always kind of exaggerated a bit but felt right. Now it's kind of like "pew pew pew" like he's shooting a full auto BB gun.
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PSN: MysticSpade
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3 years ago#9
Yeah I to was thinking his guns look like pellet guns.


Not enough oomph or bang to them.
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http://billysan291.deviantart.com/
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3 years ago#10
Guns have always been weak. Except for DMC2, in which they were overpowered.

Anyway, it seems the strategy for the guns is to maintain style rank and to stun enemies to grab them ala Nero.

I do admit the guns sound more SMG-ish than actual dual 45's
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  3. So Dante's gun "hopping" animation is gone?

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