You have been randomly selected to participate in the Beta Test of our new message list page. We've rolled out this test in order to get additional feedback and error reports from a wider subset of users. We'll only display this notice once, but permanent links to disable the Beta, provide feedback, and get more information will be located at the bottom of each message list.
Not DMC, but bayonetta: Tech practice room. For combo working without trying to isolate an enemy or two in a mission. --- http://youtu.be/QHdk36PNuVw?t=50s THE reason I'm giving the Dante May Cry a chance. Currently Playing: AC: For Answer, and too many to count.
I enjoyed the demo, but the more and more i play it there's a few flaws that really stand out.
-Lock-On!: I've heard NTs reason for not having it, just doesn't make too much sense. Also lock on would be a great addition cause you could see enemy health(i would hope) -Camera: This just further amplifys the obvious need for lock on. -Style meter balance: There is really no denying that the style meter is too easy to manipulate at this point in time. -Weapon/gun balance: E&I are WAY too weak, this is a simple balance issue that should be fixed. Not sure if this will be a problem when upgraded. Also Devil hammer seems a bit too strong especially compared to the scythe. -Enemy AI: I know the demo is early on, but i wish they were a tad more aggressive. Especially on Nephilim and SOS.
I'm actually looking forward to this game, despite my multiple complaints. But if you noticed, they are extremely minor/simple. Albeit, the lock-on/camera issues are by far what would take the most effort to change. I can deal with them not changing/fixing them, but i just feel they are making their game worse by not doing it.