Name something from DMC you'd love to see in DmC?

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3 years ago#11
force_edge posted...
Taizuku posted...
Name something from DMC you'd love to see in DmC.


Dante.


He's the main character of this game. How you can ever not hear his name or not know it's Dante, I'll never know.
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3 years ago#12
force_edge posted...
Taizuku posted...
Name something from DMC you'd love to see in DmC.


Dante.


^
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3 years ago#13
A fair amount of alternate costumes, Bloody Palace with DMC2's rules and Boss mode. That's about it.
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3 years ago#14
FNP88 posted...
I enjoyed the demo, but the more and more i play it there's a few flaws that really stand out.

-Lock-On!: I've heard NTs reason for not having it, just doesn't make too much sense. Also lock on would be a great addition cause you could see enemy health(i would hope)
-Camera: This just further amplifys the obvious need for lock on.
-Style meter balance: There is really no denying that the style meter is too easy to manipulate at this point in time.
-Weapon/gun balance: E&I are WAY too weak, this is a simple balance issue that should be fixed. Not sure if this will be a problem when upgraded. Also Devil hammer seems a bit too strong especially compared to the scythe.
-Enemy AI: I know the demo is early on, but i wish they were a tad more aggressive. Especially on Nephilim and SOS.


even though I am not buying it but you have a good list but let me add just one extra thing

-One button weapon/stance change: because you know it makes sense
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3 years ago#15
Nero.

>_>
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3 years ago#16
Air Raid.
3 years ago#17
Raidan
3 years ago#18
Phantom_Opera_G posted...
FNP88 posted...
I enjoyed the demo, but the more and more i play it there's a few flaws that really stand out.

-Lock-On!: I've heard NTs reason for not having it, just doesn't make too much sense. Also lock on would be a great addition cause you could see enemy health(i would hope)
-Camera: This just further amplifys the obvious need for lock on.
-Style meter balance: There is really no denying that the style meter is too easy to manipulate at this point in time.
-Weapon/gun balance: E&I are WAY too weak, this is a simple balance issue that should be fixed. Not sure if this will be a problem when upgraded. Also Devil hammer seems a bit too strong especially compared to the scythe.
-Enemy AI: I know the demo is early on, but i wish they were a tad more aggressive. Especially on Nephilim and SOS.


even though I am not buying it but you have a good list but let me add just one extra thing

-One button weapon/stance change: because you know it makes sense



They kind of have that with the ability to switch between weapons via the d-pad. I really wish they gave 1 extra weapon at least to use this function during the demo, so we could mess around with it. That is the only thing i see keeping the combos interesting at this point.
3 years ago#19
Fluid animation cycles and 60fps.
3 years ago#20
Style (system)
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