pyro_bunta posted...At least admit you didn't play the game before making statements like that.
At least admit you don't know what's a QTE.
I know at some point, the definition can stray a bit but you're throwing around your own personal definition.
From what I'm reading, you're basically saying "anything with on-screen prompt is a QTE".
Try not to confused QTE with Context-Sensitive Actions.
Also back then, a lot of actions didn't require on-screen prompts, like button-mashing during a grab attack to increase damage or wiggling the stick to escape an enemy's grasp.
Most of the time, the commands for these situations are written in instruction manuals or in-game files.
On-screen button prompts for those sequences are added for convenience.
But they don't turn the sequence into a QTE.
---
There is no such thing as a "Quick Time Event done right".
A game that has Quick Time Events is a "video game done wrong".