Did DMC1 have the level of depth that DMC3 had?

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rice_noodles
Posted 11/30/2012 12:55:11 AM

(edited)
Something a decade old is not up to date? http://i.imgur.com/LXQK1.png

Anyways, I enjoyed DMC1 more than the others. I prefer interacting with more capable enemies rather than performing aerial ballet on walking sandbags.
pyro_bunta
Posted 11/30/2012 12:55:37 AM
Goldsickle posted...
Pesmerga255 posted...
I also had a quickswap for weapons. You can switch between Alastor and Ifrit by pressing R3.

You mean "slowswap".
Not something you can use in the middle of combos.

Kamiya himself says that if Capcom were to give Platinum Games DMC, they are "ready".

No thanks.

Not a fan of QTE in DMC.


The QTEs are not even really QTEs like in games like Vanquish. Did you play God Hand? There's "QTEs" when you pummel someone to hell and back. Button mashing during those sequences can't be considered QTEs like the new RE games
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...if you know what I mean
Psychochild27
Posted 11/30/2012 1:28:39 AM

(edited)
The QTEs are not even really QTEs like in games like Vanquish. Did you play God Hand? There's "QTEs" when you pummel someone to hell and back. Button mashing during those sequences can't be considered QTEs like the new RE games


Have you even played Bayonetta? There's cutscene and gameplay QTEs all over the place that are no different than in Resident Evil and God of War which get slapped with the QTE label all the time. I don't even know why you bring it up; Hideki Kamiya had no involvement whatsoever to do with Vanquish. His games at Platinum to this point was Bayonetta, The Wonderful 101 and a supervisor role in Bayonetta 2.

Actually, the Triangle jump in DMC1 was only for North America. After that they sticked to the japanese standard.


Yep. In fact, when they did the DMC HD Collection, to stay consistent with the rest of the franchise the DMC1 was ported from the Japanese release.


When Hideki Kamiya was developing Bayonetta, he researched DMC4 just to keep up with the times, because he himself acknowledged that the stuff he did in DMC was not up to date.


WOAH. HOLD UP. I'm gonna need a second to comprend this. You're telling me that a guy whose last big 3D action game was back in 2001 admitted that the gameplay mechanics in that 2001 release had been surpassed by other action games since then, including the sequels which iterated and improved upon the combat engine of said game?!

Nope. My mind is still reeling from this shocking revelation.
pyro_bunta
Posted 11/30/2012 1:30:05 AM
I was implying Platinum games.
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...if you know what I mean
Pesmerga255
Posted 11/30/2012 1:31:44 AM

You mean "slowswap".
Not something you can use in the middle of combos.


It actually can if you do things right.
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I JUST KEEP BURNNING LOVE!
AhrimanTheStill
Posted 11/30/2012 1:41:53 AM
No not really. Though DMC1 did have the most serious atmosphere.
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The big H . http://www.youtube.com/watch?v=jfxsN423EVs
Pesmerga255
Posted 11/30/2012 1:44:23 AM
AhrimanTheStill posted...
No not really. Though DMC1 did have the most serious atmosphere.


2 had the most serious atmosphere. Dante was intense in that game. "Don't speak, just die."
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I JUST KEEP BURNNING LOVE!
Goldsickle
Posted 11/30/2012 2:53:04 AM
pyro_bunta posted...
The QTEs are not even really QTEs

They are.
Accurate description of "Press X To Not Die".

Psychochild27 posted...
I'm gonna need a second to comprend this. You're telling me that a guy whose last big 3D action game was back in 2001 admitted that the gameplay mechanics in that 2001 release had been surpassed by other action games since then, including the sequels which iterated and improved upon the combat engine of said game?!

This was in response to people who keep saying "DMC will be awesome again if Hideki Kamiya directed it".
DMC improved today without his involvement, so even if he did essentially created DMC, it didn't mean much.

Pesmerga255 posted...
It actually can if you do things right.

The same could be said about all the supposed "flaws" in DmC.
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There is no such thing as a "Quick Time Event done right".
A game that has Quick Time Events is a "video game done wrong".
pyro_bunta
Posted 11/30/2012 3:26:12 AM
Goldsickle posted...
pyro_bunta posted...
The QTEs are not even really QTEs

They are.
Accurate description of "Press X To Not Die".

Psychochild27 posted...
I'm gonna need a second to comprend this. You're telling me that a guy whose last big 3D action game was back in 2001 admitted that the gameplay mechanics in that 2001 release had been surpassed by other action games since then, including the sequels which iterated and improved upon the combat engine of said game?!

This was in response to people who keep saying "DMC will be awesome again if Hideki Kamiya directed it".
DMC improved today without his involvement, so even if he did essentially created DMC, it didn't mean much.

Pesmerga255 posted...
It actually can if you do things right.

The same could be said about all the supposed "flaws" in DmC.


>pummel in God Hand
>not mashing attack
>die

At least admit you didn't play the game before making statements like that. The "QTE"s in God Hand only gave extra damage to a dazed enemy.
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...if you know what I mean
Goldsickle
Posted 11/30/2012 4:49:52 AM
pyro_bunta posted...
At least admit you didn't play the game before making statements like that.

At least admit you don't know what's a QTE.

I know at some point, the definition can stray a bit but you're throwing around your own personal definition.
From what I'm reading, you're basically saying "anything with on-screen prompt is a QTE".

Try not to confused QTE with Context-Sensitive Actions.

Also back then, a lot of actions didn't require on-screen prompts, like button-mashing during a grab attack to increase damage or wiggling the stick to escape an enemy's grasp.
Most of the time, the commands for these situations are written in instruction manuals or in-game files.

On-screen button prompts for those sequences are added for convenience.
But they don't turn the sequence into a QTE.
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There is no such thing as a "Quick Time Event done right".
A game that has Quick Time Events is a "video game done wrong".
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