Did DMC1 have the level of depth that DMC3 had?

GoldsicklePosted 11/30/2012 2:18:19 PM
FireMage7777 posted...
Very few QTE's make you die...they simply make you restart the sequence.

There are other annoyances, such as randomized button presses that has nothing to do with your default control scheme.

Also, general laziness.
Instead of making an actual physical gameplay sequence, programmers can just trim everything down to a crappy Simon Says scenario, which consists of cutscenes which branches to "continue" if you succeed the button press or "die" if you didn't press it properly.
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There is no such thing as a "Quick Time Event done right".
A game that has Quick Time Events is a "video game done wrong".
FireMage7777Posted 11/30/2012 2:40:41 PM
Goldsickle posted...
FireMage7777 posted...
Very few QTE's make you die...they simply make you restart the sequence.

There are other annoyances, such as randomized button presses that has nothing to do with your default control scheme.

Also, general laziness.
Instead of making an actual physical gameplay sequence, programmers can just trim everything down to a crappy Simon Says scenario, which consists of cutscenes which branches to "continue" if you succeed the button press or "die" if you didn't press it properly.


Laziness...seriously...OK guys here's what we're going to do, we're going to create this awesome moment at the end of this fight, but instead of it being this mini cutscene, what we're going to do (because we're lazy) is take more time programming because we're going to make the player input a couple of easy button presses to earn it...yeah totally lazy...more so on the gamer whining about them. "Oh I'd rather just kill it and be done, its not like video games are supposed to be engrossing or anything *cat yawn*"
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How do you say "I need more power" in dinosaur? RAAAAAWR!!!
GoldsicklePosted 11/30/2012 2:43:59 PM
FireMage7777 posted...
Laziness...seriously...OK guys here's what we're going to do, we're going to create this awesome moment at the end of this fight, but instead of it being this mini cutscene, what we're going to do (because we're lazy) is take more time programming because we're going to make the player input a couple of easy button presses to earn it...yeah totally lazy...more so on the gamer whining about them. "Oh I'd rather just kill it and be done, its not like video games are supposed to be engrossing or anything *cat yawn*"

It puts a smile on my face when people like you aren't in game development.
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There is no such thing as a "Quick Time Event done right".
A game that has Quick Time Events is a "video game done wrong".
FireMage7777Posted 11/30/2012 2:49:35 PM(edited)
Goldsickle posted...
FireMage7777 posted...
Laziness...seriously...OK guys here's what we're going to do, we're going to create this awesome moment at the end of this fight, but instead of it being this mini cutscene, what we're going to do (because we're lazy) is take more time programming because we're going to make the player input a couple of easy button presses to earn it...yeah totally lazy...more so on the gamer whining about them. "Oh I'd rather just kill it and be done, its not like video games are supposed to be engrossing or anything *cat yawn*"

It puts a smile on my face when people like you aren't in game development.


What makes you so sure of that? Also, nice to see you not addressing my point...
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How do you say "I need more power" in dinosaur? RAAAAAWR!!!
GoldsicklePosted 11/30/2012 3:04:36 PM
FireMage7777 posted...
What makes you so sure of that? Also, nice to see you not addressing my point...

Is there anything to address in an unintelligent hyperbole?
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There is no such thing as a "Quick Time Event done right".
A game that has Quick Time Events is a "video game done wrong".
FireMage7777Posted 11/30/2012 3:11:12 PM
Goldsickle posted...
FireMage7777 posted...
What makes you so sure of that? Also, nice to see you not addressing my point...

Is there anything to address in an unintelligent hyperbole?


Given you have still yet to come up with anything, yes
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How do you say "I need more power" in dinosaur? RAAAAAWR!!!
GoldsicklePosted 11/30/2012 4:37:49 PM
FireMage7777 posted...
Given you have still yet to come up with anything, yes

The "physical gameplay instead of cop-out Simon Says cutscene" was very valid.

When fighting a giant enemy, I'd rather it be like in Shadow Of The Colossus, where from the feet to the head, you do all the climbing on your own, using the in game's physics.
A for the "Colossus" battle in God Of War II, you only go on top of him via scripted cinematics with button prompts.

Even in DMC4, when Dante fights the Savior, they didn't stoop to QTE.
They made it as physical & manual as possible, even without the dynamic physics of Shadow Of The Colossus.
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There is no such thing as a "Quick Time Event done right".
A game that has Quick Time Events is a "video game done wrong".
FireMage7777Posted 11/30/2012 5:08:07 PM
Goldsickle posted...
FireMage7777 posted...
Given you have still yet to come up with anything, yes

The "physical gameplay instead of cop-out Simon Says cutscene" was very valid.

When fighting a giant enemy, I'd rather it be like in Shadow Of The Colossus, where from the feet to the head, you do all the climbing on your own, using the in game's physics.
A for the "Colossus" battle in God Of War II, you only go on top of him via scripted cinematics with button prompts.

Even in DMC4, when Dante fights the Savior, they didn't stoop to QTE.
They made it as physical & manual as possible, even without the dynamic physics of Shadow Of The Colossus.


Oh, finally. Now time to rip this apart. And I can do so with one word...immersion

In Shadow Of The Colossus, you are giving the role of someone who has to take out these MASSIVE behemoths. The game delivers a feeling of being there by forcing the player to get to these things by yourself, traverse it by yourself, and kill it, by yourself. It's hammers home that fact you are more or less insignificant in scale compared to these things, QTE's in that case, would've defeated the purpose of immersion..

Now in God Of War II, you are Kratos; a brutal, merciless, god-killing motherf***ING badass. With a couple of button presses on minor enemies you kill them in very brutal ways. And with bosses flat out destroy them in the most visceral ways imaginable. Sure you could just do something like "Press O, to finish off boss in a cutscene" but no, you get a QTE, which immerses you into the role of Kratos. With each button press in said QTE, it gives you the feeling that you are the one responsible for this display of brutality you unleash upon your foe...not some little cutscene, or ending your foe with part of a simple combo. No QTE's in this case would've ruined immersion

Lastly that Savior fight was terrible
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Still waiting for that comeback Sickle
Hannibal_WeskerPosted 11/30/2012 6:45:25 PM
mortredcrit posted...
Take note, DMC1 was still using RE1 like tank controls for maneuverability. Great for RE which they got out of it in the middle of the series but not tremendous for a H&S franchise in the making.


Tank controls!? Can I have some of what you;re smoking, because there's no tank controls in DMC1, so you're either high, or remembering a different game...

"Tank" controls refers specifically to a control scheme wher in you press left and right to turn in those directions, reguardless of your character's relative orientation onscreen.

In DMC1, you press a direction and Dante moved that way...

So, please explain your logic (or share your drugs!!!)
sworderPosted 11/30/2012 7:06:21 PM
FireMage7777 posted...
Oh, finally. Now time to rip this apart. And I can do so with one word...immersion

In Shadow Of The Colossus, you are giving the role of someone who has to take out these MASSIVE behemoths. The game delivers a feeling of being there by forcing the player to get to these things by yourself, traverse it by yourself, and kill it, by yourself. It's hammers home that fact you are more or less insignificant in scale compared to these things, QTE's in that case, would've defeated the purpose of immersion..

Now in God Of War II, you are Kratos; a brutal, merciless, god-killing motherf***ING badass. With a couple of button presses on minor enemies you kill them in very brutal ways. And with bosses flat out destroy them in the most visceral ways imaginable. Sure you could just do something like "Press O, to finish off boss in a cutscene" but no, you get a QTE, which immerses you into the role of Kratos. With each button press in said QTE, it gives you the feeling that you are the one responsible for this display of brutality you unleash upon your foe...not some little cutscene, or ending your foe with part of a simple combo. No QTE's in this case would've ruined immersion

Lastly that Savior fight was terrible


I like your post. You make a very valid point IMO.

At least GoW does it right. If you miss a button prompt you don't die, you just need to try again. Kamiya should do it like this, instead of the instant deaths in Bayo.