Dawn of Dreams was pretty much the death of the series though I still had some personal fun with because of the weird co-op ability, I loved femJubei and boxing preacher guy (his theme song was like a remix of some tracks from DMC3 too which made him even more awesome). The OST was still good too but It's understandable why it was the most hated of them all.
They totally dumbed down Issens though which actually used to take at least an ounce of skill in previous Onimusha games but in DoD was just mashfests and the story played out like a typical shounen anime.
Silly, I know. I mean, look, I don't really HATE the game. It's just that, in comparison to the originals it's very meak. One thing I can't stand is how loooooooong it is. Also, it's level design is very eradict. The weapons lack personality because they decided to include a sort of loot drop system in place of what they had and the action is so constant that it becomes boring. The originals had a nice blend of action and puzzle solving, they were really well paced. I never felt that way about DoD. It's too RPGish and clearly trying to be some sort of analog to DMC. It's an odd ass game.
Since 1998. Grasshopper Manufacture. Punk's Not Dead
I thought everyone had a default wep that never changed...
I did miss the puzzles though. I mean really, the hell were the puzzles? I think it may have had some simple once, maybe.
I never got bored of combat, infact I liked it the most of any game. Especially once the R2 moves are unlocked and 'femJubei' got her counters. The mains purifying blade sucked ass. His love interest had cool moves, too. Like playing as Magoichi without the ridiculous power that completely trivializes everything.
It's been too long since I even played this game but I remember Soki's Purification Blade mowing down Dark Realm fights for me, probably one of the easiest characters to run through it besides femJubei and "Tenkai" lolSam.