I did not like it. It felt boring, and forced. --- Goodbye Bubbles, dearest of pets. I'll miss you, always. 2nd June 2004 - 22nd August 2009 http://i1120.photobucket.com/albums/l493/TTripweed/Haiguyz.jpg
True. It just breaks up the already erratic flow of the game. They should just replace it with more of the city crushing parts. It'd at least help keep the pace up a bit. --- I JUST KEEP BURNNING LOVE!
It's not terrible. Something to do while exploring around a bit. Not any worse than the little item quests in the earlier DMC's. --- Q- if Satan is the prince of darkness, who's the king? A- UbberDevil, and Sparda is my Queen. GT: MongooseDave2
Devil May Cry is never about platforming but a fun & stylish Hack & Slash game with deep combat engine.
Now Ninja Theory is making the style and pacing of Devil May Cry into to something completely different. To me it is so silly and none sense, it is like trying to make Virtua Fighter play like Super Mario World.
That is my issue. It's old after 4 minutes. First 4 were "Ok, this isn't too bad" and then after those 4 minutes I'm thinking "Good gods, try something different!" --- Goodbye Bubbles, dearest of pets. I'll miss you, always. 2nd June 2004 - 22nd August 2009 http://i1120.photobucket.com/albums/l493/TTripweed/Haiguyz.jpg