Poll: Platforming sections, yay or nay?

#11ShadowZero007Posted 12/2/2012 4:42:48 AM
Well it's more prevalent than in the old games.
I do however feel DmC handles platforming better.

So it balances out as far as that goes.
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In my restless dreams I see that town...
#12Pesmerga255(Topic Creator)Posted 12/2/2012 4:44:45 AM
ShadowZero007 posted...
Well it's more prevalent than in the old games.
I do however feel DmC handles platforming better.

So it balances out as far as that goes.


It'd be better if they just removed it completely. It only serves to slow an already sluggish game down.
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I JUST KEEP BURNNING LOVE!
#13_Uwye_Posted 12/2/2012 4:47:50 AM
Nay for me. The platforming and the "crushing" sections started to become stale after the few times I played the demo and from the videos released the lenght of those sections increases in later levels.
#14joegt123Posted 12/2/2012 6:53:24 AM
Pesmerga255 posted...
ShadowZero007 posted...
Well it's more prevalent than in the old games.
I do however feel DmC handles platforming better.

So it balances out as far as that goes.


It'd be better if they just removed it completely. It only serves to slow an already sluggish game down.


So you'd rather have an entirely flat environment with no variation in travel other than one door to the next?

Even dmc 1 had some platforming to transition through areas.
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http://youtu.be/QHdk36PNuVw?t=50s THE reason I'm giving the Dante May Cry a chance.
Currently Playing: Assassin's Glitch 3, and too many to count.
#15Pesmerga255(Topic Creator)Posted 12/2/2012 6:56:26 AM
joegt123 posted...
Pesmerga255 posted...
ShadowZero007 posted...
Well it's more prevalent than in the old games.
I do however feel DmC handles platforming better.

So it balances out as far as that goes.


It'd be better if they just removed it completely. It only serves to slow an already sluggish game down.


So you'd rather have an entirely flat environment with no variation in travel other than one door to the next?

Even dmc 1 had some platforming to transition through areas.


I'd rather it was closer in style to 1 or 3. The platforming in this game is horrible, even when compared to Enslaved's.
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I JUST KEEP BURNNING LOVE!
#16sworderPosted 12/2/2012 7:23:10 AM
Yay.

Anything is better than DMC4's puzzles and backtracking. Literally anything.
#17Pesmerga255(Topic Creator)Posted 12/2/2012 7:24:40 AM
sworder posted...
Yay.

Anything is better than DMC4's puzzles and backtracking. Literally anything.


You don't know if this game will have backtracking.
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I JUST KEEP BURNNING LOVE!
#18joegt123Posted 12/2/2012 7:34:25 AM
Btw, people... it's "Yea".
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http://youtu.be/QHdk36PNuVw?t=50s THE reason I'm giving the Dante May Cry a chance.
Currently Playing: Assassin's Glitch 3, and too many to count.
#19Psychochild27Posted 12/2/2012 9:47:22 AM
Pesmerga255 posted...
sworder posted...
Yay.

Anything is better than DMC4's puzzles and backtracking. Literally anything.


You don't know if this game will have backtracking.


Ninja Theory claims that Dante's run doesn't feature any back-tracking, though that doesn't exclude the possibility of re-using envirnomental assets like Bayonetta did.

So you'd rather have an entirely flat environment with no variation in travel other than one door to the next?

Even dmc 1 had some platforming to transition through areas.


Oh come on now. DmC's platforming doesn't just border on excessive in what we've seen of it. It forces you to Angel Pull, Double Jump and Angel Glide over it. DMC1 had its share of platforming sections, but you only had the Ifrit Room, the area under the coliseum, the spike trap corridor, one moment in Hell, the Dinosaur Room aaaaaand that was about it for pure platforming sections. Everything else was basic navigation.

There's nearly instances of pure platforming where that is the player's focus in the DmC demo than there was in all of DMC1.
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/sits in Dante's chair.