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Nay for me. The platforming and the "crushing" sections started to become stale after the few times I played the demo and from the videos released the lenght of those sections increases in later levels.
Anything is better than DMC4's puzzles and backtracking. Literally anything.
You don't know if this game will have backtracking.
Ninja Theory claims that Dante's run doesn't feature any back-tracking, though that doesn't exclude the possibility of re-using envirnomental assets like Bayonetta did.
So you'd rather have an entirely flat environment with no variation in travel other than one door to the next?
Even dmc 1 had some platforming to transition through areas.
Oh come on now. DmC's platforming doesn't just border on excessive in what we've seen of it. It forces you to Angel Pull, Double Jump and Angel Glide over it. DMC1 had its share of platforming sections, but you only had the Ifrit Room, the area under the coliseum, the spike trap corridor, one moment in Hell, the Dinosaur Room aaaaaand that was about it for pure platforming sections. Everything else was basic navigation.
There's nearly instances of pure platforming where that is the player's focus in the DmC demo than there was in all of DMC1.