Prominent Mega Man artist and Capcom producer Keiji Inafune had little involvement in the Mega Man X series after the fifth installment. His only contribution to Mega Man X7 was lending advice to the illustrators on creating the new protagonist Axl. Inafune had been careful to make X and Zero unique when he originally originally designed them, and he wanted to give Axl the same treatment.
Mega Man X8 was developed by Capcom Production Studio 1. The game's direct predecessor, Mega Man X7, was the first entry in the Mega Man X series to feature full 3D graphics, as well as 3D gameplay. However, as stated by Capcom producer and original Mega Man illustrator Keiji Inafune, the development team chose not to pursue 3D gameplay for Mega Man X8 simply because of its graphical style. Inafune himself was not involved in the production of Mega Man X8, although the game's art designers did consult with him before changing the overall style of the characters
After X5 he was busying himself with the Megaman Zero series on the GBA. --- /sits in Dante's chair.
I know they're bringing him back. It's HOW they're going to do it that worries me. releasing an iOS game? Yeah, could get more sales if they releases it through the PS Store and Live Marketplace. But what do I know? --- PSN: LordMalus XBL: LordMalusDCLXVI
I know they're bringing him back. It's HOW they're going to do it that worries me. releasing an iOS game? Yeah, could get more sales if they releases it through the PS Store and Live Marketplace. But what do I know?
Right now Capcom is testing out appealing to different markets. They're going to make a lot of weird decisions. --- http://i.imgur.com/9eZGg.gif <---Mind**** PSN: MobileFlame