Parrying: Face Enemies Or Not?

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4 years ago#1
In Bayonetta, MGR & DmC, parrying requires you to face the enemy.

In games like DMC3-4 & Onimusha, you only need to press the guard button at the right time regardless of where the attack is coming from.

Which system do you prefer?
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4 years ago#2
All direction guard. A good example is in KH BBS. Terra's guard is almost useless, but Aqua's is great.
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4 years ago#3
Bayonettas parries felt amazing, and i like how DmC has implemented it so far(really need to mess around with it more on the normal mobs). Not that the system in DMC3/4 was bad at all, i just found Bayonettas to be better personally.
4 years ago#4
I prefer facing the enemy. I just feel it's more realistic then being able to parry any attack from any direction. I also think it takes a little more skill.
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4 years ago#5
Pesmerga255 posted...
All direction guard. A good example is in KH BBS. Terra's guard is almost useless, but Aqua's is great.


All you need to beat Vanitas with Aqua
This is a "boss" https://www.youtube.com/watch?v=MmIldyRCOkA&feature=youtube_gdata_player
4 years ago#6
KA_ME_HA_ME_HA posted...
I prefer facing the enemy. I just feel it's more realistic then being able to parry any attack from any direction. I also think it takes a little more skill.


I don't get this obsession people have with realism in games.
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4 years ago#7
FireMage7777 posted...
Pesmerga255 posted...
All direction guard. A good example is in KH BBS. Terra's guard is almost useless, but Aqua's is great.


All you need to beat Vanitas with Aqua


True. It doesn't do **** against Mysterious Figure though. That bastard.
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4 years ago#8
Pesmerga255 posted...
KA_ME_HA_ME_HA posted...
I prefer facing the enemy. I just feel it's more realistic then being able to parry any attack from any direction. I also think it takes a little more skill.


I don't get this obsession people have with realism in games.


I'm not saying I want the entire game to be 100% realistic, but some things I just prefer to be realistic. I don't like pushing a button and blocking any attack from anywhere. Best example is Batman AC. A thug is going to hit you with a pipe? Just hit triangle and Batman will auto block anything. From any angle, he sees it. Hell, even in the cartoon and the comics he couldn't block stuff he couldn't see. I just like certain things to be realistic.
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4 years ago#9
He isn't blocking. He's using his mad Batman skillz to counter-attack.
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4 years ago#10
I like the "facing the enemy" way. No real reason, I guess it just looks better that the animation starts without my character suddenly turning around.
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  3. Parrying: Face Enemies Or Not?

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